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== Major Characters == | == Major Characters == | ||
= Link = | = Link = | ||
[[File:Link-Model.png|256x256px|right]] | |||
{{Main|Link}} | {{Main|Link}} | ||
Link is the hero and primary protagonist of ''Skyward Sword'', starting off the game as a young, seventeen and a half years old{{Ref|Designer Kobayashi, ''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]'', pg. 8|The Link presented [in Skyward Sword] is a mere seventeen and a half years old.}} man living in [[Skyloft]], who attends the [[Knight Academy]]. Link is dressed in boots, green pants and a sweatshirt, not unlike the rest of the citizens of Skyloft. He is a very active young lad who goes skydiving and bird riding to impress Zelda and his other classmates. Each of the citizens of Skyloft has a large bird called [[Loftwing]] that they use for transportation, but Link has a rare red Loftwing called a [[Crimson Loftwing]] that he befriends early on. Link is very close friends with Zelda and they seem to care greatly for each other. Early on in his quest, Link successfully wins the [[Wing Ceremony]] conducted by [[Instructor Horwell]] and this allows him to win a prize from Zelda. | Link is the hero and primary protagonist of ''Skyward Sword'', starting off the game as a young, seventeen and a half years old{{Ref|Designer Kobayashi, ''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]'', pg. 8|The Link presented [in Skyward Sword] is a mere seventeen and a half years old.}} man living in [[Skyloft]], who attends the [[Knight Academy]]. Link is dressed in boots, green pants and a sweatshirt, not unlike the rest of the citizens of Skyloft. He is a very active young lad who goes skydiving and bird riding to impress Zelda and his other classmates. Each of the citizens of Skyloft has a large bird called [[Loftwing]] that they use for transportation, but Link has a rare red Loftwing called a [[Crimson Loftwing]] that he befriends early on. Link is very close friends with Zelda and they seem to care greatly for each other. Early on in his quest, Link successfully wins the [[Wing Ceremony]] conducted by [[Instructor Horwell]] and this allows him to win a prize from Zelda. | ||
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= Zelda = | = Zelda = | ||
[[File:Goddess Zelda (Skyward Sword).png|256x256px|right]] | |||
{{Main|Zelda}} | {{Main|Zelda}} | ||
In this game, Zelda is not a princess, but a normal girl with a grave destiny. She is Link's closest friend and rides around on a [[Zelda's Loftwing|Blue Loftwing]]. Her father, [[Gaepora]], the headmaster of the Knight Academy, along with Instructors [[Instructor Owlan|Owlan]] and [[Instructor Horwell|Horwell]], chose her to act as the goddess in the [[Wing Ceremony]], an annual race in which Link is attending. She sends a letter to Link on the day of the ceremony, asking him to visit her at the [[Statue of the Goddess]]. When he comes, she shows him her costume of the goddess and her new [[Goddess's Harp]]. After a conversation with Gaepora about Link's ceremony, Zelda throws Link off [[Skyloft]] so that his [[Crimson Loftwing]] can catch him. But after a few seconds, Zelda and Gaepora notice that his bird isn't coming. Zelda rescues Link, and Gaepora tells him that something is wrong and that he needs to inform [[Instructor Horwell]], the general in charge of that year's Wing Ceremony, to delay the race for him. | In this game, Zelda is not a princess, but a normal girl with a grave destiny. She is Link's closest friend and rides around on a [[Zelda's Loftwing|Blue Loftwing]]. Her father, [[Gaepora]], the headmaster of the Knight Academy, along with Instructors [[Instructor Owlan|Owlan]] and [[Instructor Horwell|Horwell]], chose her to act as the goddess in the [[Wing Ceremony]], an annual race in which Link is attending. She sends a letter to Link on the day of the ceremony, asking him to visit her at the [[Statue of the Goddess]]. When he comes, she shows him her costume of the goddess and her new [[Goddess's Harp]]. After a conversation with Gaepora about Link's ceremony, Zelda throws Link off [[Skyloft]] so that his [[Crimson Loftwing]] can catch him. But after a few seconds, Zelda and Gaepora notice that his bird isn't coming. Zelda rescues Link, and Gaepora tells him that something is wrong and that he needs to inform [[Instructor Horwell]], the general in charge of that year's Wing Ceremony, to delay the race for him. | ||
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After Link wins the race, Zelda joyfully jumps off Skyloft for Link and his bird to catch her, and then they go to the top of the statue to continue on with the ceremony. Zelda hands him the [[Sailcloth]], a legendary parachute used as the prize for that year's race. She then pushes Link off the statue and tells him to land on the circle in the ground with his new sailcloth. After that, Zelda asks Link out on a date in the sky. While flying, a black tornado appears out of nowhere and sucks Zelda in while it throws Link off his bird unconscious. Link later has a dream of Zelda being swallowed by a huge black monster with scales. | After Link wins the race, Zelda joyfully jumps off Skyloft for Link and his bird to catch her, and then they go to the top of the statue to continue on with the ceremony. Zelda hands him the [[Sailcloth]], a legendary parachute used as the prize for that year's race. She then pushes Link off the statue and tells him to land on the circle in the ground with his new sailcloth. After that, Zelda asks Link out on a date in the sky. While flying, a black tornado appears out of nowhere and sucks Zelda in while it throws Link off his bird unconscious. Link later has a dream of Zelda being swallowed by a huge black monster with scales. | ||
Zelda wakes up in the [[Sealed Grounds]] in the surface, and is found by an [[Impa|old woman]]. She takes her inside into the [[Sealed Temple]] and tells her that she has been waiting for her for a long time. She explains to her about [[Demise]] and the goddess [[Hylia]], how they fought, how she defeated him and sealed him away, and how she believed that he will escape his prison. She tells the story of Hylia's two plans that she thought of and set in motion almost immediately: first is [[Fi]], the spirit of a sword that Link, as Hylia's chosen hero, will use in his mission to defeat Demise. Fi was made to guide him through his journey on the surface. The second plan was to give up her immortality and reincarnate into a human to hide from the evil forces that still walk on the surface. | Zelda wakes up in the [[Sealed Grounds]] in the surface, and is found by an [[Impa|old woman]]. She takes her inside into the [[Sealed Temple]] and tells her that she has been waiting for her for a long time. She explains to her about [[Demise]] and the goddess [[Hylia]], how they fought, how she defeated him and sealed him away, and how she believed that he will escape his prison. She tells the story of Hylia's two plans that she thought of and set in motion almost immediately: first is [[Fi]], the spirit of a sword that Link, as Hylia's chosen hero, will use in his mission to defeat Demise. Fi was made to guide him through his journey on the surface. The second plan was to give up her immortality and reincarnate into a human to hide from the evil forces that still walk on the surface. | ||
The old woman says that Zelda is the reincarnation of Hylia, and that to regain her memory of her past life she must travel to the two springs to pray and purify herself, and travel to the past through a portal in time. She later mentions that Zelda must go into a deep sleep and wait for her chosen hero to finally defeat Demise. She also explains that Link must be tested to see if he can be the chosen hero, and to do that he must go through many challenges to prove himself worthy. She devised a plan to travel to the two springs and to the past so that Link can follow her and can prove himself worthy of that title. The next day Zelda, with her new clothes, sets out into the [[Faron Woods]] to find the first spring. | The old woman says that Zelda is the reincarnation of Hylia, and that to regain her memory of her past life she must travel to the two springs to pray and purify herself, and travel to the past through a portal in time. She later mentions that Zelda must go into a deep sleep and wait for her chosen hero to finally defeat Demise. She also explains that Link must be tested to see if he can be the chosen hero, and to do that he must go through many challenges to prove himself worthy. She devised a plan to travel to the two springs and to the past so that Link can follow her and can prove himself worthy of that title. The next day Zelda, with her new clothes, sets out into the [[Faron Woods]] to find the first spring. | ||
While Link lands on the Sealed Grounds with his new clothes and sword, Zelda is trying to find the [[Skyview Temple]]. She got some help from the [[Kikwi]]s, but they also mentioned that it was dangerous to go there, but she still goes anyways. She somehow made it to the temple and to the spring, and she prayed and purified herself there. As soon as Link gets there, she had already left. | While Link lands on the Sealed Grounds with his new clothes and sword, Zelda is trying to find the [[Skyview Temple]]. She got some help from the [[Kikwi]]s, but they also mentioned that it was dangerous to go there, but she still goes anyways. She somehow made it to the temple and to the spring, and she prayed and purified herself there. As soon as Link gets there, she had already left. | ||
Zelda travels to [[Eldin Volcano]] through teleportation. As soon as she reaches this area, she sees [[Bokoblin]]s everywhere. She did her best to get to the top unnoticed, but the bokoblins surround her at the temple entrance. Two [[Mogma]]s see her getting dragged away into the temple, and Link overhears them talking about her. Before the leader of the bokoblins gets to her, [[Impa]], a servant of the goddess, saves her by using her magic. She takes Zelda to the spring and explains who she is and that she helped Link on the way there. While Zelda prays, Link comes in and sees Zelda again, but Impa tells her that she must go to the desert. While Impa scolds Link from being late to save Zelda from the bokoblins, Zelda goes through the portal to the [[Lanayru Desert]]. | Zelda travels to [[Eldin Volcano]] through teleportation. As soon as she reaches this area, she sees [[Bokoblin]]s everywhere. She did her best to get to the top unnoticed, but the bokoblins surround her at the temple entrance. Two [[Mogma]]s see her getting dragged away into the temple, and Link overhears them talking about her. Before the leader of the bokoblins gets to her, [[Impa]], a servant of the goddess, saves her by using her magic. She takes Zelda to the spring and explains who she is and that she helped Link on the way there. While Zelda prays, Link comes in and sees Zelda again, but Impa tells her that she must go to the desert. While Impa scolds Link from being late to save Zelda from the bokoblins, Zelda goes through the portal to the [[Lanayru Desert]]. | ||
Zelda and Impa go through the desert into the [[Temple of Time]], and Impa destroys the entrance to delay the enemy following Zelda. She plays her harp to activate the [[Gate of Time]] leading to the past. As soon as it opens, Zelda sees Link come in through the side entrance of the temple, but [[Ghirahim]] breaks through the blocked entrance Impa created, and blocks Link from getting closer to Zelda with magical fire. While Impa and Ghirahim fight, Zelda teleports her harp to Link and tells him that he will need it where he is going. After that Link notices that the fire disappeared and attacks Ghirahim while Impa and Zelda escape through the portal. Zelda promises Link that they will see each other again before Impa breaks the portal. | Zelda and Impa go through the desert into the [[Temple of Time]], and Impa destroys the entrance to delay the enemy following Zelda. She plays her harp to activate the [[Gate of Time]] leading to the past. As soon as it opens, Zelda sees Link come in through the side entrance of the temple, but [[Ghirahim]] breaks through the blocked entrance Impa created, and blocks Link from getting closer to Zelda with magical fire. While Impa and Ghirahim fight, Zelda teleports her harp to Link and tells him that he will need it where he is going. After that Link notices that the fire disappeared and attacks Ghirahim while Impa and Zelda escape through the portal. Zelda promises Link that they will see each other again before Impa breaks the portal. | ||
After Link has gotten the power of the Master Sword, he goes off to the Sealed Temple to open the Gate of Time. When he arrives in the past and meets Zelda, she tells him the legend of Hylia that the old woman told her thousands of years later and her plan of using him to save the world. After she tells him all that, Zelda seals herself and asks Link if he can wake her up when the seal is broken and Demise is gone. | After Link has gotten the power of the Master Sword, he goes off to the Sealed Temple to open the Gate of Time. When he arrives in the past and meets Zelda, she tells him the legend of Hylia that the old woman told her thousands of years later and her plan of using him to save the world. After she tells him all that, Zelda seals herself and asks Link if he can wake her up when the seal is broken and Demise is gone. | ||
Zelda finally woke up after thousands of years of sleep, thanks to Link and the Triforce, who killed Demise with the goddess statue. But just after a couple of minutes of happiness, Ghirahim showed up, injured Link and Zelda, kidnapped Zelda and entered The Gate of Time to resurrect Demise (since he is just sealed in the past). Link got to his feet and ran after them. When Link arrives in the past, he sees Zelda lying on the ground, fainted. Ghirahim is doing a spell to resurrect Demise and sings his theme. Ghirahim sends hundreds of monsters to attack Link. After the one vs hundreds war, Link comes down to Ghirahim to fight against him and save Zelda from losing her soul. When Link is done with the battle, Ghirahim says he has been doing the spell while he fought against Link. He then successfully resurrects Demise. Just as Demise has been resurrected, Demise is taking a sword from Ghirahim's body and takes all of his powers. Groose comes and tells Link he can save Zelda by killing Demise before her whole soul is gone. Demise is making a portal and tells Link he wants to fight in another dimension where there are no going out except Demise gets killed, if he dares. Link enters and faces Demise. | Zelda finally woke up after thousands of years of sleep, thanks to Link and the Triforce, who killed Demise with the goddess statue. But just after a couple of minutes of happiness, Ghirahim showed up, injured Link and Zelda, kidnapped Zelda and entered The Gate of Time to resurrect Demise (since he is just sealed in the past). Link got to his feet and ran after them. When Link arrives in the past, he sees Zelda lying on the ground, fainted. Ghirahim is doing a spell to resurrect Demise and sings his theme. Ghirahim sends hundreds of monsters to attack Link. After the one vs hundreds war, Link comes down to Ghirahim to fight against him and save Zelda from losing her soul. When Link is done with the battle, Ghirahim says he has been doing the spell while he fought against Link. He then successfully resurrects Demise. Just as Demise has been resurrected, Demise is taking a sword from Ghirahim's body and takes all of his powers. Groose comes and tells Link he can save Zelda by killing Demise before her whole soul is gone. Demise is making a portal and tells Link he wants to fight in another dimension where there are no going out except Demise gets killed, if he dares. Link enters and faces Demise. | ||
When Link has won over Demise, Demise's last words are: "My hate... never perishes. It is born anew in a cycle with no end! I will rise again! Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time!" | When Link has won over Demise, Demise's last words are: "My hate... never perishes. It is born anew in a cycle with no end! I will rise again! Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time!" | ||
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= Ghirahim = | = Ghirahim = | ||
[[File:Ghirahim.png|256x256px|right]] | |||
{{Main|Ghirahim}} | {{Main|Ghirahim}} | ||
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= Hylia = | = Hylia = | ||
[[File:Hylia.png|256x256px|right]] | |||
{{Main|Hylia}} | {{Main|Hylia}} | ||
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= Fi = | = Fi = | ||
[[File:Fi.png|256x256px|right]] | |||
{{Main|Fi}} | {{Main|Fi}} | ||
Fi first appears to Link inside the [[Knight Academy]] shortly after he is separated from [[Princess Zelda|Zelda]] by a black tornado. She leads Link throughout the town of [[Skyloft]] to the secret interior of the [[Goddess Statue]] where the Goddess Sword rests. Fi entices Link to draw the blade and, with the help of [[Gaepora]], exposits the great destiny that he must fulfill by descending to the [[Hyrule|Surface]] and reuniting with Zelda, giving him the [[Emerald Tablet]] that will open the way to [[Faron Woods]]. | Fi first appears to Link inside the [[Knight Academy]] shortly after he is separated from [[Princess Zelda|Zelda]] by a black tornado. She leads Link throughout the town of [[Skyloft]] to the secret interior of the [[Goddess Statue]] where the Goddess Sword rests. Fi entices Link to draw the blade and, with the help of [[Gaepora]], exposits the great destiny that he must fulfill by descending to the [[Hyrule|Surface]] and reuniting with Zelda, giving him the [[Emerald Tablet]] that will open the way to [[Faron Woods]]. | ||
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= Batreaux = | = Batreaux = | ||
[[File:Batreaux Demon HH - Skyward Sword.png|256x256px|right]] | |||
{{Main|Batreaux}} | {{Main|Batreaux}} | ||
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= Beedle = | = Beedle = | ||
[[File:Beedle'sAirShop.jpeg|256x256px|right]] | |||
{{Main|Beedle}} | {{Main|Beedle}} | ||
Like his future incarnations, Beedle is a shop owner and sells a wide variety of very useful items, only this time, he sets up business in a floating wooden shop. In ''Skyward Sword'', Beedle has a taller and leaner physique and is wearing different clothes than in other games. After hitting the bell on the bottom of the shop with the [[Slingshot]], [[Bow]], [[Beetle (Item)|Beetle]], or [[Clawshot]]s, Link can grab onto a rope and be pulled up to the shop via a pulley mechanism. The inside of Beedle's shop is covered in large gears, which Beedle keeps spinning by powering a bicycle-like machine. His shop carries four items at a time. He sells a [[Life Medal]], a [[Bug Medal]], the [[Bug Net]], a [[Piece of Heart]], three [[Extra Wallet]]s, and three slots for the [[Adventure Pouch]]. His familiar "OH!" sound effect has been carried over from ''The Wind Waker''. If Link leaves after looking at an item but without buying anything, Beedle complains that he works hard to keep his shop afloat and that his effort shouldn't be wasted on him. He then drops Link out of a hatch. Also, if Link sleeps in the "bed" on Beedle's floating shop until night, he will wake up on an island located in a different place in the Sky known as [[Beedle's Island]]. This is the place where Beedle lands his ship every night and leaves from the next morning/day. At a later point in the game, Link can do a side quest with Beedle that involves getting his special bug back. The rewards for the quest are five gratitude crystals and a discount on one of Beedle's items. | Like his future incarnations, Beedle is a shop owner and sells a wide variety of very useful items, only this time, he sets up business in a floating wooden shop. In ''Skyward Sword'', Beedle has a taller and leaner physique and is wearing different clothes than in other games. After hitting the bell on the bottom of the shop with the [[Slingshot]], [[Bow]], [[Beetle (Item)|Beetle]], or [[Clawshot]]s, Link can grab onto a rope and be pulled up to the shop via a pulley mechanism. The inside of Beedle's shop is covered in large gears, which Beedle keeps spinning by powering a bicycle-like machine. His shop carries four items at a time. He sells a [[Life Medal]], a [[Bug Medal]], the [[Bug Net]], a [[Piece of Heart]], three [[Extra Wallet]]s, and three slots for the [[Adventure Pouch]]. His familiar "OH!" sound effect has been carried over from ''The Wind Waker''. If Link leaves after looking at an item but without buying anything, Beedle complains that he works hard to keep his shop afloat and that his effort shouldn't be wasted on him. He then drops Link out of a hatch. Also, if Link sleeps in the "bed" on Beedle's floating shop until night, he will wake up on an island located in a different place in the Sky known as [[Beedle's Island]]. This is the place where Beedle lands his ship every night and leaves from the next morning/day. At a later point in the game, Link can do a side quest with Beedle that involves getting his special bug back. The rewards for the quest are five gratitude crystals and a discount on one of Beedle's items. | ||
{{clear}} | {{clear}} | ||
= Bertie = | = Bertie = | ||
[[File:Bertie-Screen.jpg|256x256px|right]] | |||
{{Main|Bertie}} | {{Main|Bertie}} | ||
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= Cawlin = | = Cawlin = | ||
[[File:Cawlin2.jpg|256x256px|right]] | |||
{{Main|Cawlin}} | {{Main|Cawlin}} | ||
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= Crimson Loftwing = | = Crimson Loftwing = | ||
[[File:Link-Art-Medium.png|256x256px|right]] | |||
{{Main|Crimson Loftwing}} | {{Main|Crimson Loftwing}} | ||
The Crimson Loftwing is [[Link]]'s feathery friend is his mode of transportation when traveling amongst the clouds know as a [[Loftwing]]. Link can leap off ledges and call his bird as he falls. Link's Loftwing will swoop right underneath him giving Link a perfect landing spot. Link can use his bird to travel between the various islands in [[The Sky]]. | |||
Link's Loftwing seems to have some sort of connection with [[Zelda's Loftwing]], as the two can be seen flying together even when Link and Zelda are not with each other. Link's Loftwing can hold more than one passenger at a time, as Link and Zelda are both riding on the bird simultaneously at one part in the game. | |||
Link's Loftwing is a rare breed of Loftwing, being bright crimson in color.{{Ref|SS|4682|[[Gaepora]]}} Link, like all [[Skyloftian]] Loftwing riders, befriended his bird as a child or young adolescent. According to [[Gaepora]], Link and his bird possess a bond like no other in [[Skyloft]], as Link was able to fly with ease when he first met his Loftwing, which is something that even Zelda was jealous of.{{Ref|SS|4683|[[Gaepora]]}}{{Ref|SS|4684|[[Gaepora]]}} | |||
Link's | Link's Loftwing was stated to be a special bird by the developers, and it's unclear if this is the only trait that makes him special or if there is more to it.{{Clear|left}} | ||
{{Clear}} | {{Clear}} | ||
= Croo = | = Croo = | ||
[[File:Rescue-Knight-Father (Croo).jpg|256x256px|right]] | |||
{{Main|Croo}} | {{Main|Croo}} | ||
Croo is a character from ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. He can be found in the [[Bazaar]] near the entrance. He will invite [[Link]] for a drink, and if Link says yes, he will explain more about the [[Knight Academy]]. He says there are [[Rescue Knight]]s that save people from falling off of Skyloft, and tells Link that it takes much experience to become one, adding that his grandson is one of them. If Link denies Croo's offer to drink, Croo will be offended. | Croo is a character from ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. He can be found in the [[Bazaar]] near the entrance. He will invite [[Link]] for a drink, and if Link says yes, he will explain more about the [[Knight Academy]]. He says there are [[Rescue Knight]]s that save people from falling off of Skyloft, and tells Link that it takes much experience to become one, adding that his grandson is one of them. If Link denies Croo's offer to drink, Croo will be offended. | ||
{{Clear}} | {{Clear}} | ||
= Dodoh = | = Dodoh = | ||
[[File:Dodoh.jpg|256x256px|right]] | |||
{{Main|Dodoh}} | {{Main|Dodoh}} | ||
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= Dovos = | = Dovos = | ||
[[File:Dovosconceptart.jpg|256x256px|right]] | |||
{{Main|Dovos}} | {{Main|Dovos}} | ||
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= Eagus = | = Eagus = | ||
[[File:Eagus-SS-Screen.jpg|256x256px|right]] | |||
{{Main|Eagus}} | {{Main|Eagus}} | ||
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= Fledge = | = Fledge = | ||
[[File:Fledge2.jpg|256x256px|right]] | |||
{{Main|Fledge}} | {{Main|Fledge}} | ||
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= Gaepora = | = Gaepora = | ||
[[File:Gaepora.png|256x256px|right]] | |||
{{Main|Gaepora}} | {{Main|Gaepora}} | ||
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= Gondo = | = Gondo = | ||
[[File:Gondo.png|256x256px|right]] | |||
{{Main|Gondo}} | {{Main|Gondo}} | ||
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Gondo could be seen at his shop during day time. Additionally, it is the location of Goddess Chest #19 | Gondo could be seen at his shop during day time. Additionally, it is the location of Goddess Chest #19 | ||
{{Clear}} | {{Clear}} | ||
= Goselle = | = Goselle = | ||
[[File:Goselle.png|256x256px|right]] | |||
{{Main|Goselle}} | {{Main|Goselle}} | ||
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= Greba = | = Greba = | ||
[[File:Greba.png|256x256px|right]] | |||
{{Main|Greba}} | {{Main|Greba}} | ||
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= Groose = | = Groose = | ||
[[File:Groose_Concept_Art.png|256x256px|right]] | |||
{{Main|Groose}} | {{Main|Groose}} | ||
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Groose appears throughout the game in different ways. He has a thing for [[Zelda]] and is determined to win the bird-riding competition to impress her. He and his lackeys compete very roughly with [[Link]], and try to knock him around to prevent him from taking the bird statue first. His actions derive from jealously towards [[Link]] knowing that [[Zelda]] wants Link to win since they are childhood friends. He also has his lackeys, [[Cawlin]] and [[Strich]], throw eggs at Link to slow him down. [[Instructor Owlan]] specifically warned against this behavior just before the contest began, and [[Gaepora]] singled out Groose as someone who is prone to not play by the rules. | Groose appears throughout the game in different ways. He has a thing for [[Zelda]] and is determined to win the bird-riding competition to impress her. He and his lackeys compete very roughly with [[Link]], and try to knock him around to prevent him from taking the bird statue first. His actions derive from jealously towards [[Link]] knowing that [[Zelda]] wants Link to win since they are childhood friends. He also has his lackeys, [[Cawlin]] and [[Strich]], throw eggs at Link to slow him down. [[Instructor Owlan]] specifically warned against this behavior just before the contest began, and [[Gaepora]] singled out Groose as someone who is prone to not play by the rules. | ||
A little while through the game, when Link enters [[Faron Woods]], as he is landing with his [[Sailcloth]], Groose yells from above and falls onto Link, causing them both to crash to the ground. He begins to insult Link on his landing abilities, but cuts off when he realizes the completely different world where he is (mostly a land full of small non-ride-able birds and [[Gorko]]). Groose confesses that he had noticed Link quickly entering and leaving town, and decided to follow him to see what he had been up to, so Link explains where he is and what happened. After what seems like a long discussion, Groose realizes that the tales of the nothingness beyond the clouds that he grew up with were lies, and that Zelda is somewhere in the new, vast world, safe and sound. He names the world "Grooseland", and then tells Link that his journey is over and that he'll take over on saving Zelda from now on. This changes quickly, however, when Link goes to the [[Sealed Grounds]] and must reseal [[The Imprisoned]] again. Groose considers himself useless, and pounds his fists into the wall in despair. From this point on, Groose realizes Link's full potential and responsibility, and acts to him as a sort of buddy, not rival. The next time Link returns to the Sealed Grounds, Groose has built a track-and-catapult like thing that he calls the [[Groosenator]]. It proves more useful and creative than its name, helping to temporarily stun The Imprisoned when he grows arms and starts climbing up walls, and also when he begins to float towards the [[Temple of Time]]. Groose grows fond of the old woman living in the Temple of Time, and refers to her as "Grannie". | A little while through the game, when Link enters [[Faron Woods]], as he is landing with his [[Sailcloth]], Groose yells from above and falls onto Link, causing them both to crash to the ground. He begins to insult Link on his landing abilities, but cuts off when he realizes the completely different world where he is (mostly a land full of small non-ride-able birds and [[Gorko]]). Groose confesses that he had noticed Link quickly entering and leaving town, and decided to follow him to see what he had been up to, so Link explains where he is and what happened. After what seems like a long discussion, Groose realizes that the tales of the nothingness beyond the clouds that he grew up with were lies, and that Zelda is somewhere in the new, vast world, safe and sound. He names the world "Grooseland", and then tells Link that his journey is over and that he'll take over on saving Zelda from now on. This changes quickly, however, when Link goes to the [[Sealed Grounds]] and must reseal [[The Imprisoned]] again. Groose considers himself useless, and pounds his fists into the wall in despair. From this point on, Groose realizes Link's full potential and responsibility, and acts to him as a sort of buddy, not rival. The next time Link returns to the Sealed Grounds, Groose has built a track-and-catapult like thing that he calls the [[Groosenator]]. It proves more useful and creative than its name, helping to temporarily stun The Imprisoned when he grows arms and starts climbing up walls, and also when he begins to float towards the [[Temple of Time]]. Groose grows fond of the old woman living in the Temple of Time, and refers to her as "Grannie". | ||
At the end of the game, when [[Impa]], now revealed as the old woman (Grannie) disappears, Groose shows extreme sadness and despair. This is the complete opposite of his character in the beginning of the game, where he cares only about himself. | At the end of the game, when [[Impa]], now revealed as the old woman (Grannie) disappears, Groose shows extreme sadness and despair. This is the complete opposite of his character in the beginning of the game, where he cares only about himself. | ||
{{Clear}} | {{Clear}} | ||
= Gully = | = Gully = | ||
[[File:Gully.png|256x256px|right]] | |||
{{Main|Gully}} | {{Main|Gully}} | ||
Gully is a mischievous young boy in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. He is the son of [[Piper]], a food lover and researcher. He is fascinated by bugs, with a room containing many framed insects, and wants a [[Bug Net]] from [[Beedle's Air Shop]]{{ref|SS|4192|Gully}}. He looks up to [[Strich]] and [[Link]], and teaches Link how to roll near the beginning of the game. | Gully is a mischievous young boy in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. He is the son of [[Piper]], a food lover and researcher. He is fascinated by bugs, with a room containing many framed insects, and wants a [[Bug Net]] from [[Beedle's Air Shop]]{{ref|SS|4192|Gully}}. He looks up to [[Strich]] and [[Link]], and teaches Link how to roll near the beginning of the game. | ||
While complaining that Link got a Bug Net without him{{ref|SS|4197|Gully}}, he also inadvertently suggests to [[Skyward Sword Upgrades|upgrade]] the Big Net at [[Gondo]]'s [[Scrap Shop]]{{ref|SS|4194|Gully}}. | While complaining that Link got a Bug Net without him{{ref|SS|4197|Gully}}, he also inadvertently suggests to [[Skyward Sword Upgrades|upgrade]] the Big Net at [[Gondo]]'s [[Scrap Shop]]{{ref|SS|4194|Gully}}. | ||
{{Clear}} | {{Clear}} | ||
= Henya = | = Henya = | ||
[[File:Henya.png|256x256px|right]] | |||
{{Main|Henya}} | {{Main|Henya}} | ||
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= Instructor Horwell = | = Instructor Horwell = | ||
[[File:Horwell.png|256x256px|right]] | |||
{{Main|Instructor Horwell}} | {{Main|Instructor Horwell}} | ||
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= Instructor Owlan = | = Instructor Owlan = | ||
[[File:Owlan.jpg|256x256px|right]] | |||
{{Main|Instructor Owlan}} | {{Main|Instructor Owlan}} | ||
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= Jakamar = | = Jakamar = | ||
[[File:Jakamar.jpeg|256x256px|right]] | |||
{{Main|Jakamar}} | {{Main|Jakamar}} | ||
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= Karane = | = Karane = | ||
[[File:Karane.jpg|256x256px|right]] | |||
{{Main|Karane}} | {{Main|Karane}} | ||
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At one point in the game, [[Link]] is asked by [[Cawlin]] to deliver a love letter to Karane. Choosing to do so, Karane is confused and embarrassed by Cawlin's letter, not knowing what to do. When confronted by Cawlin who asks her to go on a date, Pipit steps in and reveals his feelings to Karane, who chooses Pipit as her boyfriend. The two remain a happy couple throughout the rest of the game. | At one point in the game, [[Link]] is asked by [[Cawlin]] to deliver a love letter to Karane. Choosing to do so, Karane is confused and embarrassed by Cawlin's letter, not knowing what to do. When confronted by Cawlin who asks her to go on a date, Pipit steps in and reveals his feelings to Karane, who chooses Pipit as her boyfriend. The two remain a happy couple throughout the rest of the game. | ||
{{Clear}} | {{Clear}} | ||
= Keet = | = Keet = | ||
[[File:Keet.png|256x256px|right]] | |||
{{Main|Keet}} | {{Main|Keet}} | ||
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= Kina = | = Kina = | ||
[[File:Kina.png|256x256px|right]] | |||
{{Main|Kina}} | {{Main|Kina}} | ||
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= Kukiel = | = Kukiel = | ||
[[File:Kukiel2.png|256x256px|right]] | |||
{{Main|Kukiel}} | {{Main|Kukiel}} | ||
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= Luv = | = Luv = | ||
[[File:Potion-Shop-Owner.jpg|256x256px|right]] | |||
{{Main|Luv}} | {{Main|Luv}} | ||
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= Mallara = | = Mallara = | ||
[[File:Mallara.png|256x256px|right]] | |||
{{Main|Mallara}} | {{Main|Mallara}} | ||
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= Mia = | = Mia = | ||
[[File:Demonic-KittySS.png|256x256px|right]] | |||
{{Main|Mia}} | {{Main|Mia}} | ||
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= Orielle = | = Orielle = | ||
[[File:SS_Orielle.png|256x256px|right]] | |||
{{Main|Orielle}} | {{Main|Orielle}} | ||
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= Parrow = | = Parrow = | ||
[[File:Parrow.png|256x256px|right]] | |||
{{Main|Parrow}} | {{Main|Parrow}} | ||
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= Peater = | = Peater = | ||
[[File:PeaterModel.png|256x256px|right]] | |||
{{Main|Peater}} | {{Main|Peater}} | ||
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= Demise = | = Demise = | ||
[[File:Demise-Medium.png|256x256px|right]] | |||
{{Main|Demise}} | {{Main|Demise}} | ||
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;First Phase | ;First Phase | ||
In the first phase, Demise will perform simple slashes and punches. It is easy to see when he is about to attack, but he attacks very quickly (despite his size), so this is where your skills with the [[Shield Bash]] are needed. Even with the Shield Bash, Demise won't be stunned at all; however, his guard will be down long enough to deal one or two slashes before he recovers. Also, don't overuse spin attacks, as a standard spin attack is slower than a regular sword slash. | |||
In other words, if Demise blocks your [[Spin Attack]] and decides to counterattack, you'll probably get hit and knocked back. The main goal during the first phase is to deal a few hits without getting killed. Don't be too risky, as you'll need your hearts for the second form. Demise takes a LOT of hits during his first phase, so just play it safe and don't waste your hearts in a hurry. | |||
;Second Phase | ;Second Phase | ||
The second phase is a lot more dangerous, so restock on your hearts with potions if you're low. This time, Demise's sword is charged with lightning, meaning you can't attack blindly or you'll lose a heart through electrocution. Demise will be able to block nearly all sword attacks, so recklessly slashing at him is a bad idea. If you stay close to him, he'll mainly hack at you three times with his electrified sword, which you'll have to shield bash or dodge. His sword won't lose its power, though, so don't bother going into close combat at the moment. Instead, keep your distance and hold your sword up into [[Skyward Strike]] position (you can charge up lightning Skyward Strikes just like Demise). | |||
While you're at a distance, Demise uses devastating attacks that you must avoid at all costs. The first is a charge, where he leaps at you and slashes with his sword. This attack takes out two hearts, but can be stopped with a shield bash or by leaping backward. The second is trickier to handle; he sends out a lightning-charged Skyward Strike, dealing two hearts of damage. Unlike most attacks in ''Skyward Sword'', you can't block this with a shield. Even worse, he sends it horizontally most of the time, making it tricky to dodge. You can evade this attack by dodging sideways, but it's often tricky to see which of the attacks he uses (his charge looks similar to the Skyward Strike before he attacks). | |||
To defeat him, you can defeat him like you did in the previous phase (beware the lightning sword), or you can use Skyward Strikes against him. However, the Skyward Strike in this stage is different from the rest of the game, as it charges up at random. Remember that waiting for the Skyward Strike will leave you vulnerable to Demise, so get ready to dodge or block at any time. Once you send a Skyward Strike at him, he will be stunned long enough for you to run up and hack away until he recovers. At this point, you can keep charging up Skyward Strikes and slashing at him until he falls to the ground. Alternatively, you can use the Bug Net to reflect the electric sword beams which will stun him. | |||
After this, switch to your sword and hack away until he falls down. The first time you see the "finishing blow" interface, you will ALWAYS miss. However, every time you knock him to the ground, his recovery time grows longer, so it becomes easier to finish him the more you knock him down. You can use the "finishing blow" on him after you knock him down a second time, however you must use the attack IMMEDIATELY after he gets knocked down, otherwise it will be too late. If you don't use the "finishing blow" quickly enough, Demise will dodge your attack and you will be left defenseless for a few seconds, so get him quickly. | |||
Defeating Demise Quickly | Defeating Demise Quickly | ||
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= Impa = | = Impa = | ||
[[File:Impa-SS.png|256x256px|right]] | |||
{{Main|Impa}} | {{Main|Impa}} | ||
Of the Sheikah race from the ''Zelda'' series, Impa bears all their markings and style of dress. An enemy of [[Ghirahim]], Impa saves Zelda from Ghirahim and continues to evade him and protect her from the Demon Lord. She is a wielder of magic and uses it to defend Zelda in battle, although she is clearly no match for him, who can break her barriers with ease. | Of the Sheikah race from the ''Zelda'' series, Impa bears all their markings and style of dress. An enemy of [[Ghirahim]], Impa saves Zelda from Ghirahim and continues to evade him and protect her from the Demon Lord. She is a wielder of magic and uses it to defend Zelda in battle, although she is clearly no match for him, who can break her barriers with ease. | ||
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{{clear}} | {{clear}} | ||
{{clear}} | {{clear}} |