Interview:Nintendo Power August 2011 (Skyward Sword): Difference between revisions

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{{Interview/A|EA|One of the things that I said before was that she is supposed to be Link's childhood friends, so we tried to give her a design that made her feel sort of relatable and have that warmth to her.  But at the same time as you venture deeper into the story, you find a different side to her.  She's this sweet childhood friend you have in the beginning, but as the story progresses and the gravity of the situation increases, she becomes someone who has a different side to her–someone who's willing to face the tremendous fate that's been placed on her shoulders.  So that's something we tried to incorporate into the design of who she is.}}
{{Interview/A|EA|One of the things that I said before was that she is supposed to be Link's childhood friends, so we tried to give her a design that made her feel sort of relatable and have that warmth to her.  But at the same time as you venture deeper into the story, you find a different side to her.  She's this sweet childhood friend you have in the beginning, but as the story progresses and the gravity of the situation increases, she becomes someone who has a different side to her–someone who's willing to face the tremendous fate that's been placed on her shoulders.  So that's something we tried to incorporate into the design of who she is.}}


<section start=harp />{{Interview/Q|NP|Is there any significance to Zelda's [[Goddess's Harp|harp]]?  Is it the same harp that [[Sheik]] has in [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]?}}<section end=harp />
<section begin=harp />{{Interview/Q|NP|Is there any significance to Zelda's [[Goddess's Harp|harp]]?  Is it the same harp that [[Sheik]] has in [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]?}}<section end=harp />


{{Interview/A|EA|This time around, the harp comes into Link's hands during the course of the game and is used to help the player find something important.  You actually need to play the harp to use it, so to speak.  The design is the same as the harp that Sheik has in Ocarina of Time.}}
{{Interview/A|EA|This time around, the harp comes into Link's hands during the course of the game and is used to help the player find something important.  You actually need to play the harp to use it, so to speak.  The design is the same as the harp that Sheik has in Ocarina of Time.}}
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{{Interview/A|EA|Thinking about Gannon, the prototypical villain in the Legend of Zelda series–he's a very masculine, powerful, evil character that anyone can look at and realize is your archenemy in the game.  This time around, I thought that if we featured a character similar in presentation to Ganon, it really wouldn't make that much of a difference and that new character wouldn't have much impact.  I wanted to make to make a character that contrasted what people think about Ganon–someone who is a little bit mysterious and kind of makes people think, "well, I don't really know what to make of this somewhat terrifying character."  That was sort of my goal in making a character like Ghirahm, and that's basically why I did that.}}
{{Interview/A|EA|Thinking about Gannon, the prototypical villain in the Legend of Zelda series–he's a very masculine, powerful, evil character that anyone can look at and realize is your archenemy in the game.  This time around, I thought that if we featured a character similar in presentation to Ganon, it really wouldn't make that much of a difference and that new character wouldn't have much impact.  I wanted to make to make a character that contrasted what people think about Ganon–someone who is a little bit mysterious and kind of makes people think, "well, I don't really know what to make of this somewhat terrifying character."  That was sort of my goal in making a character like Ghirahm, and that's basically why I did that.}}


<section start=vaati />{{Interview/Q|NP|Is he related to [[Vaati]] from [[The Legend of Zelda: The Minish Cap|The Legend of Zelda: Minish Cap]] and [[The Legend of Zelda: Four Swords Adventures]]?  He's also very white and has similar eye makeup.}}
<section begin=vaati />{{Interview/Q|NP|Is he related to [[Vaati]] from [[The Legend of Zelda: The Minish Cap|The Legend of Zelda: Minish Cap]] and [[The Legend of Zelda: Four Swords Adventures]]?  He's also very white and has similar eye makeup.}}


{{Interview/A|EA|Well, the director on the project this time around is [[Hidemaro Fujibayashi|Mr. Fujibayashi]], who also worked on Minish Cap.  Perhaps there's something about Mr. Fujibayashi's sensibilities in regards to design that might have influenced both characters.  But beyond that, I don't think so.}}<section end=vaati />
{{Interview/A|EA|Well, the director on the project this time around is [[Hidemaro Fujibayashi|Mr. Fujibayashi]], who also worked on Minish Cap.  Perhaps there's something about Mr. Fujibayashi's sensibilities in regards to design that might have influenced both characters.  But beyond that, I don't think so.}}<section end=vaati />
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{{Interview/A|EA|[laughs] I can certainly see that.  One of the things that relates to what I said about contrasting Ganon is that he does have a sort of unisex-like, genderless feel to him.  I can certainly see the resemblance there.}}
{{Interview/A|EA|[laughs] I can certainly see that.  One of the things that relates to what I said about contrasting Ganon is that he does have a sort of unisex-like, genderless feel to him.  I can certainly see the resemblance there.}}


<section start=timeline />{{Interview/Q|NP|Where does Skyward Sword fall in the timeline?  Does it come between Minish Cap and Ocarina of Time?}}
<section begin=timeline />{{Interview/Q|NP|Where does Skyward Sword fall in the timeline?  Does it come between Minish Cap and Ocarina of Time?}}


{{Interview/A|EA|Well, calling it the first Zelda might sort of box me in, but what I would like to say is that it does come before Ocarina of Time.}}<section end=timeline />
{{Interview/A|EA|Well, calling it the first Zelda might sort of box me in, but what I would like to say is that it does come before Ocarina of Time.}}<section end=timeline />

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