Spirit Tracks Bosses: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
m
no edit summary
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{CD/Header|}}
{{CD/Header|}}
{{CD|file=Stagnox-Fan-Artwork.png|link=Stagnox|desc=[[Stagnox]] is the boss of the first dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Forest_Temple_(Spirit_Tracks)|Forest Temple]]. [[Link]] must use the [[Whirlwind]] in order to blow away the poison gas on the beast's backside, from where he can then deal damage with the sword. Afterwards, Stagnox will begin throwing out [[Blastworm]]s. Link can hit them with a sword slash, which will begin a timer that increases in pace before they blowup. Link can then time a Whirlwind shot so the worms blowup in Stagnox's face, which will cause Stagnox's backside to be vulnerable with sword hits once again. After repeating this process a few more times Stagnox will be defeated.}}
{{CD|file=Stagnox-Fan-Artwork.png|link=Stagnox|desc=[[Stagnox]] is the boss of the first dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Forest_Temple_(Spirit_Tracks)|Forest Temple]]. [[Link]] must use the [[Whirlwind]] in order to blow away the poison gas on the beast's backside, from where he can then deal damage with the sword. Afterwards, Stagnox will begin throwing out [[Blastworm]]s. Link can hit them with a sword slash, which will begin a timer that increases in pace before they blow up. Link can then time a Whirlwind shot so the worms blow up in Stagnox's face, which will cause Stagnox's backside to be vulnerable with sword hits once again. After repeating this process a few more times Stagnox will be defeated.}}
{{CD|file=Fraaz-Fan-Artwork.png|link=Fraaz|desc=[[Fraaz]] is the boss of the second dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Snow Temple]]. During the first phase Fraaz will alternate between ice and fire forms. Link will need to use the [[Boomerang]] to target the opposing element and then Fraaz as well. This will stun Fraaz, at which point Link can attack him with the sword. During the second phase, Link must use the fire torch to target the fire creature, and the ice torch to target the ice creature. The two creatures will then combine into Fraaz once again. Fraaz will then destroy the torches, and Link will need to wait until Fraaz shoots out a specific element. Fraaz will then switch elements, at which point Link can target the element and send it towards Fraaz. Fraaz will be stunned once again, where Link can deal more damage. This entire process will need to be repeated again, at which point Fraaz will be defeated.}}
{{CD|file=Fraaz-Fan-Artwork.png|link=Fraaz|desc=[[Fraaz]] is the boss of the second dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Snow Temple]]. During the first phase Fraaz will alternate between ice and fire forms. Link will need to use the [[Boomerang]] to target the opposing element and then Fraaz as well. This will stun Fraaz, at which point Link can attack him with the sword. During the second phase, Link must use the fire torch to target the fire creature, and the ice torch to target the ice creature. The two creatures will then combine into Fraaz once again. Fraaz will then destroy the torches, and Link will need to wait until Fraaz shoots out a specific element. Fraaz will then switch elements, at which point Link can target the element and send it towards Fraaz. Fraaz will be stunned once again, where Link can deal more damage. This entire process will need to be repeated again, at which point Fraaz will be defeated.}}
{{CD|file=Phytops-Fan-Artwork.png|link=Phytops|desc=[[Phytops]] is the boss of third dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Ocean Temple]]. [[Link]] must use the [[Whip]] in order to grab a spike out of one of Phytops' tentacles. He can then aim the tentacle at the purple gunk covering Phytops' eye, which will uncover some of the eye. After repeating this process a second time, the entire eye will be uncovered. Link can then take a third spike and hit the eye directly, which will momentarily stun Phytops. At this point, Link can run over and slash at Phytops' eye with the sword, dealing some damage. After repeating this process a second time, Phytops will increase the battle's intensity by attacking with four tentacles at once. Though the number of tentacles has doubled, Link will need to use the same attack process as before in order to defeat Phytops.}}
{{CD|file=Phytops-Fan-Artwork.png|link=Phytops|desc=[[Phytops]] is the boss of third dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Ocean Temple]]. [[Link]] must use the [[Whip]] in order to grab a spike out of one of Phytops' tentacles. He can then aim the tentacle at the purple gunk covering Phytops' eye, which will uncover some of the eye. After repeating this process a second time, the entire eye will be uncovered. Link can then take a third spike and hit the eye directly, which will momentarily stun Phytops. At this point, Link can run over and slash at Phytops' eye with the sword, dealing some damage. After repeating this process a second time, Phytops will increase the battle's intensity by attacking with four tentacles at once. Though the number of tentacles has doubled, Link will need to use the same attack process as before in order to defeat Phytops.}}
Line 8: Line 8:
{{CD|file=Demon Train.png|link=Demon Train|desc=The [[Demon Train]] is a boss found within the [[Dark Realm]]. During the first part of the boss fight, the Demon Train drops explosive barrels out of the sides of its last car to hit the Spirit Train. Link must blast these barrels with the cannon before they drop out in order to cause damage to the Demon Train. Once Link damages the Demon Train enough, the last car falls off from the rest of the train. In the second phase of the fight, Link must destroy the Demon Train's second car. On this car, the Demon Train has four laser cannons that fire at the Spirit Train. Link must shoot each cannon twice to damage the second part of the Demon Train and break it off from the engine. Link must also make sure to avoid the Train when it switches tracks; dropping the Spirit Train's speed and switching its own track when necessary.<br/><br/> The final phase of the fight consists of Link facing off with the engine of the Demon Train. The engine (the very front part of the train) has multiple rotating lasers that all fire simultaneously. Link has to shoot each crystal that is producing the lasers. After this is done, he can proceed to speed up and shoot at the Demon Train's face at the front of the engine. After repeating the process, the Demon Train will be defeated and Link moves on to his fight with [[Chancellor Cole]].}} 
{{CD|file=Demon Train.png|link=Demon Train|desc=The [[Demon Train]] is a boss found within the [[Dark Realm]]. During the first part of the boss fight, the Demon Train drops explosive barrels out of the sides of its last car to hit the Spirit Train. Link must blast these barrels with the cannon before they drop out in order to cause damage to the Demon Train. Once Link damages the Demon Train enough, the last car falls off from the rest of the train. In the second phase of the fight, Link must destroy the Demon Train's second car. On this car, the Demon Train has four laser cannons that fire at the Spirit Train. Link must shoot each cannon twice to damage the second part of the Demon Train and break it off from the engine. Link must also make sure to avoid the Train when it switches tracks; dropping the Spirit Train's speed and switching its own track when necessary.<br/><br/> The final phase of the fight consists of Link facing off with the engine of the Demon Train. The engine (the very front part of the train) has multiple rotating lasers that all fire simultaneously. Link has to shoot each crystal that is producing the lasers. After this is done, he can proceed to speed up and shoot at the Demon Train's face at the front of the engine. After repeating the process, the Demon Train will be defeated and Link moves on to his fight with [[Chancellor Cole]].}} 
{{CD|file=ST Malladus Zelda.png|link=Malladus|caption=Possessed Zelda and Chancellor Cole|desc=The goal is to march the Phantom all the way to Puppet Zelda at the north end of the train. As Link and the Phantom walk towards Puppet Zelda though, [[Chancellor Cole]] will set off various traps to stop them. During one of the traps Cole will summon magical rats that surround the phantom. Link must slash all the rats before they can reach the phantom. If they do, Cole will then be able to control the phantom with some magical strings. If this does occur, Link can pull out the boomerang and trace a path so that it will cut the strings.<br/><br/> The best solution is to keep Link behind the phantom to protect him from the lasers that Puppet Zelda shoots out. Keep slashing away at the magical rats that Cole sends out towards them. Once Link and the Phantom have finally reached Puppet Zelda, trace a path so that the Phantom picks up Puppet Zelda. Link can then walk to the very edge of the train and pull out the [[Bow]]. At this point, all Link needs is to shoot a [[Light Arrow]] into Puppet Zelda to finish off this portion of the ending fight.}}
{{CD|file=ST Malladus Zelda.png|link=Malladus|caption=Possessed Zelda and Chancellor Cole|desc=The goal is to march the Phantom all the way to Puppet Zelda at the north end of the train. As Link and the Phantom walk towards Puppet Zelda though, [[Chancellor Cole]] will set off various traps to stop them. During one of the traps Cole will summon magical rats that surround the phantom. Link must slash all the rats before they can reach the phantom. If they do, Cole will then be able to control the phantom with some magical strings. If this does occur, Link can pull out the boomerang and trace a path so that it will cut the strings.<br/><br/> The best solution is to keep Link behind the phantom to protect him from the lasers that Puppet Zelda shoots out. Keep slashing away at the magical rats that Cole sends out towards them. Once Link and the Phantom have finally reached Puppet Zelda, trace a path so that the Phantom picks up Puppet Zelda. Link can then walk to the very edge of the train and pull out the [[Bow]]. At this point, all Link needs is to shoot a [[Light Arrow]] into Puppet Zelda to finish off this portion of the ending fight.}}
{{CD|file=MalladusCole-Artwork.png|link=Malladus|caption=Malladus, the Demon King|desc=The first phase of the battle involves protecting [[Princess Zelda]] from the numerous fireballs Malladus shoot out. The first few will be direct shots that are easy to deflect, but then he'll start shooting fireballs that trail off to the side and come around from the right or left to hit Zelda. Link will need to move around and hit the fireballs before they hit Zelda. At one point Malladus will shoot four fireballs at once, for which Link will need to stand as close to Zelda as possible, and use a spin attack to deflect all four fireballs. Once Princess Zelda has full charged up her power, she says she needs to combine her sacred power with power of the Spirit Flute. Princess Zelda will then teach Link a very challenging song on the Spirit Flute.<br/><br/> Playing the song reveals a shining weak spot on the back of Malladus. Link now needs to distract Malladus so that its back is facing Princess Zelda, who posses the Bow of Light. Link can run around the area and slash at the legs of Malladus until there is a clear shot of the weak spot of Malladus. When the cursor on Malladus turns yellow, tap the arrow at the bottom of the screen to deliver a Light Arrow shot. After being shot with three arrows Malladus will fall to the ground. Link can then run over and slash at the gem that is on its forehead. After attacking it enough times part of Malladus' horn will fall off. Repeating the process for a second time will allow Link to cut off the second horn. Once Malladus is stunned for a third time, Link can run over and jab the sword into Malladus' forehead. Quickly rub the stylus on the bottom screen as Princess Zelda assists to defeat Malladus for good.}}
{{CD|file=MalladusCole-Artwork.png|link=Malladus|caption=Malladus, the Demon King|desc=The first phase of the battle involves protecting [[Zelda|Princess Zelda]] from the numerous fireballs Malladus shoot out. The first few will be direct shots that are easy to deflect, but then he'll start shooting fireballs that trail off to the side and come around from the right or left to hit Zelda. Link will need to move around and hit the fireballs before they hit Zelda. At one point Malladus will shoot four fireballs at once, for which Link will need to stand as close to Zelda as possible, and use a spin attack to deflect all four fireballs. Once Princess Zelda has full charged up her power, she says she needs to combine her sacred power with power of the Spirit Flute. Princess Zelda will then teach Link a very challenging song on the Spirit Flute.<br/><br/> Playing the song reveals a shining weak spot on the back of Malladus. Link now needs to distract Malladus so that its back is facing Princess Zelda, who possess the Bow of Light. Link can run around the area and slash at the legs of Malladus until there is a clear shot of the weak spot of Malladus. When the cursor on Malladus turns yellow, tap the arrow at the bottom of the screen to deliver a Light Arrow shot. After being shot with three arrows Malladus will fall to the ground. Link can then run over and slash at the gem that is on its forehead. After attacking it enough times part of Malladus' horn will fall off. Repeating the process for a second time will allow Link to cut off the second horn. Once Malladus is stunned for a third time, Link can run over and jab the sword into Malladus' forehead. Quickly rub the stylus on the bottom screen as Princess Zelda assists to defeat Malladus for good.}}
{{CD/End|}}
{{CD/End|}}

Navigation menu