7,257
edits
(Created page with "{{CD/Header|Overworld}} {{CD|file=Armos-LA-Sprite.png|link=Armos|desc=These statue-like enemies are common throughout the Zelda games. Armos look like normal statues, but if L...") |
No edit summary |
||
Line 1: | Line 1: | ||
{{CD/Header|Overworld}} | {{CD/Header|Overworld}} | ||
{{CD|file=Armos- | {{CD|file=Armos-Blue-Oracle-Sprite.png|link=Armos|desc=These very rare Blue Armos, like the red version, come to life when Link comes into contact with them. Or, with these only, when Link simply walks by them. They can be threatening because of their high-damage level and the fact that they move quite quickly, but they can easily be taken care of by slashing away when they come near.}} | ||
{{CD|file=Beetle-LA-Sprite.png|link=Beetle (Enemy)|caption=Beetle|desc= | {{CD|file=Armos-Red-Oracle-Sprite.png|link=Armos|desc=Armos are stationary statues that don't do anything unless a switch is triggered. However, not all Armos come to life. There are only two ways to defeat these armored foes; a bomb can be hurled at them, which can be hard to place correctly since they move around so much, or just wack them with the Magic Boomerang twice. The latter is obviously much easier. If Link has the Biggoron's Sword, which is only obtained by a secret, then Link can simply walk up and slash these monsters to do away with them.}} | ||
{{CD|file= | {{CD|file=Beetle-LA-Sprite.png|link=Beetle (Enemy)|caption=Beetle|desc=These are easily the weakest and least possible threat to Link in the game. These enemies are not encountered regularly, but instead are only dug up from the ground. With very low defense, attack, and speed, these enemies only have the element of surprise on their side whenever you dig these enemies up from underneath soft earth. Just simply avoid it whenever it pops out from under the ground and slash at it to get rid of it easily.}} | ||
{{CD|file=Crow- | {{CD|file=Buzz-Blob-Oracle.png|link=Buzz Blob|desc=Not to be confused with ChuChus, these electrical blobs slide along at a very slow pace and aren't that hard to avoid if Link is in an open area. Due to their slow speed, they are hard to get around if Link is in a small area where there is not much room to maneuver. Do not attempt to strike this enemy with the sword, as Link will be electrocuted causing a large amount of damage. The only option is use the slingshot. If Link sprinkles a mystery seed on a buzz blob, it will become a [[Cukeman]].}} | ||
{{CD|file=Cukeman.png|link=Cukeman|desc= | {{CD|file=Crow-Oracle.png|link=Crow|desc=These birds are very unpredictable creatures and swoop down without notice. Don't get too close to them or Link's reaction will be much too late. Hit them with the sword or another weapon to take them out as they charge towards Link.}} | ||
{{CD|file=Cukeman.png|link=Cukeman|desc=Cukeman are not encountered by normal means in the game, but instead are only found by sprinkling a mystery seed on a Buzz Blob. These creatures look strangely like trees and have two large eyes and slide around like the Buzz Blobs. Despite their different form, they are no different than the Buzz Blobs other than the aspect of their appearance and a little something else. If stunned with the boomerang, Link can talk to them and they say a pointless phrase which usually isn't very helpful. Be careful when doing this though, because they still cause damage as normal. To defeat them just use the same tactics as for the Buzz Blob, with the seed shooter being the safest method.}} | |||
{{CD|file=Darknut-LA-Sprite.png|link=Darknut|desc=Darknuts are armored enemies that live around Kanalet Castle. Unlike in the other Zelda games, these Darknuts are vulnerable all over their body. Darknuts also have the ability to shoot arrows, and will seemingly shoot them at random regardless of where you are. The arrows are not of much threat, however. They can be blocked with your shield just as you would block a rock from an octorok. }} | {{CD|file=Darknut-LA-Sprite.png|link=Darknut|desc=Darknuts are armored enemies that live around Kanalet Castle. Unlike in the other Zelda games, these Darknuts are vulnerable all over their body. Darknuts also have the ability to shoot arrows, and will seemingly shoot them at random regardless of where you are. The arrows are not of much threat, however. They can be blocked with your shield just as you would block a rock from an octorok. }} | ||
{{CD|file=GopongaFlower-LA-Sprite.png|link=Goponga Flower|desc=The Goponga Flower is one of the plants living in [[Goponga Swamp]], around the mid-west part of Koholint Island. These flowers do nothing other than block Link's path. Even though they have no real attacks, these plants are dangerous and will hurt Link upon contact. If Link has Bow-Wow, however, the pet will eat the plants just like he attacks any other enemy. Using Bow-Wow is the only way to make it past them early in the game. After obtaining the [[Seashell Sword]] a spin attack will defeat the Goponga Flower. The magic rod, boomerang, and hookshot are useful weapons against these obstacles as well.}} | {{CD|file=GopongaFlower-LA-Sprite.png|link=Goponga Flower|desc=The Goponga Flower is one of the plants living in [[Goponga Swamp]], around the mid-west part of Koholint Island. These flowers do nothing other than block Link's path. Even though they have no real attacks, these plants are dangerous and will hurt Link upon contact. If Link has Bow-Wow, however, the pet will eat the plants just like he attacks any other enemy. Using Bow-Wow is the only way to make it past them early in the game. After obtaining the [[Seashell Sword]] a spin attack will defeat the Goponga Flower. The magic rod, boomerang, and hookshot are useful weapons against these obstacles as well.}} | ||
Line 23: | Line 24: | ||
{{CD/End|}} | {{CD/End|}} | ||
{{CD/Header|Underworld}} | {{CD/Header|Underworld}} | ||
{{CD|file=ArmMimic- | {{CD|file=ArmMimic-OOA-OOS-Sprite.gif|link=Arm-Mimic|desc=Arm Mimics are scarce enemies and can be very annoying whenever encountered. Whichever way you move, they mirror Link's every step. If Link walks up, then they walk down. If Link walks left, then they walk right. To get rid of these pesky creatures, either back them into a wall, or move carefully so that they will slowly move towards Link. Slash away a few times with the sword to get rid of them.}} | ||
{{CD|file=CheepCheep-LA-Sprite.png|link=Cheep-Cheep|desc=Cheep | {{CD|file=CheepCheep-LA-Sprite.png|link=Cheep-Cheep|desc=Cheep Cheep are small fish that swim around waterways and sometimes are hard to navigate around. One sword slash will take care of these pesky fish.}} | ||
{{CD|file=Gel-Oracle-Sprite.png|link=Gel|desc=Gels are very weak enemies. Instead of attacking, they attach themselves to Link's body and slow him down and make him unable to use items. After a few seconds, they will release themselves. Gels are the smaller form of the Red Zol, which will split into two Gels after being attacked.}} | {{CD|file=Gel-Oracle-Sprite.png|link=Gel|desc=Gels are very weak enemies. Instead of attacking, they attach themselves to Link's body and slow him down and make him unable to use items. After a few seconds, they will release themselves. Gels are the smaller form of the Red Zol, which will split into two Gels after being attacked.}} | ||
{{CD|file=Gibdo-Oracle-Sprite.png|link=Gibdo|desc=Gibdos are mummy-like creatures that are some of the more difficult enemies in the game. Coming in contact with a gibdo will take a heart of damage from Link, and it takes quite a few hits from the sword to defeat a gibdo. The Magic Rod will transform the gibdo into an orange stalfos.}} | {{CD|file=Gibdo-Oracle-Sprite.png|link=Gibdo|desc=Gibdos are mummy-like creatures that are some of the more difficult enemies in the game. Coming in contact with a gibdo will take a heart of damage from Link, and it takes quite a few hits from the sword to defeat a gibdo. The Magic Rod will transform the gibdo into an orange stalfos.}} | ||
Line 47: | Line 48: | ||
{{CD/End|}} | {{CD/End|}} | ||
{{CD/Header|Traps}} | {{CD/Header|Traps}} | ||
{{CD|file= | {{CD|file=Beamos_OoX.png|link=Beamos|desc=Beamos are small statues that jut out of the ground and have one big eyeball on the front of it. The eye scans the room for anybody who shouldn't be there. Since they are invincible and cannot by defeated by any means whatsoever, Link must simply run past them. Whenever the eye scans across Link it will shoot a beam out which will knock him backwards and cause damage. The beam is quite annoying but luckily it is not hard to avoid. Equip Roc's Feather and just jump over the laser to avoid it. Alternatively, if Link has the mirror shield, it will block the laser beam.}} | ||
{{CD|file=Blade-Trap- | {{CD|file=Blade-Trap-Blue-Oracle-Sprite.png|link=Blade Trap|desc=These traps are common in quite a few Zelda games and are often known to be quite the nuisance. Whenever Link walks towards them they speed out across the room in an attempt to hit him. Since they are invincible, there is no point in trying to damage them. To avoid them, just walk up towards them and when they begin to retract after they charge at Link they will move slower, giving him time to run past them. Roc's Feather is a good tool for dodging these traps, as Link might need to do in a few dungeons to get some puzzles solved.}} | ||
{{CD|file=Blade-Trap-Green-Oracle-Sprite.png|link=Blade Trap|desc=These blade traps are like the Blue Blade Traps with one exception. When they charge at Link they don't collide or slow down to retract. When Link walks towards them they charge straight out and criss-cross each other's paths and keep going until they hit the wall. Since they don't stop and retract, Link has to rush through to avoid these enemies.}} | |||
{{CD|file=Blade-Trap-Orange-Oracle-Sprite.png|link=Blade Trap|desc=These blade traps are by far the fastest of the many variations. Like the other blade traps, whenever Link steps in their line of sight they charge at him, only this blade trap does so at an extremely fast speed. They retreat slower, however, which gives him plenty of time to run across without fear of being attacked. But beware whenever you step in front of them for them to charge out at first, as they are very difficult to avoid whenever they first charge.}} | |||
{{CD|file=Flying-Tile-LA-Sprite.png|link=Flying Tile|desc=These possessed floor tiles will break off from the floor, hover in the air, and then fly at Link. Be sure not to stand on one of the tiles, because when it comes to life it leaves a hole in its place. Stay in the corner or at the entrance of the room, and keep the shield held up until the tiles have stopped. Link can also swing the sword at them continuously, so they will break when they hit it. This method is slightly more dangerous, however.}} | {{CD|file=Flying-Tile-LA-Sprite.png|link=Flying Tile|desc=These possessed floor tiles will break off from the floor, hover in the air, and then fly at Link. Be sure not to stand on one of the tiles, because when it comes to life it leaves a hole in its place. Stay in the corner or at the entrance of the room, and keep the shield held up until the tiles have stopped. Link can also swing the sword at them continuously, so they will break when they hit it. This method is slightly more dangerous, however.}} | ||
{{CD|file=Thwomp-Gray-LA-Sprite.png|link=Spiked Thwomp|desc=These big slabs of stone stay motionless at the top of the screen, waiting for Link to walk underneath them. These attack in the same way as other Thwomps, but are bigger. If Link is too slow, the Thwomp will slam down on him as he walks underneath it. Equip the Pegasus Boots and dash under it to avoid it and make it safely to the other side. }} | {{CD|file=Thwomp-Gray-LA-Sprite.png|link=Spiked Thwomp|desc=These big slabs of stone stay motionless at the top of the screen, waiting for Link to walk underneath them. These attack in the same way as other Thwomps, but are bigger. If Link is too slow, the Thwomp will slam down on him as he walks underneath it. Equip the Pegasus Boots and dash under it to avoid it and make it safely to the other side. }} | ||
{{CD|file=ThwimpBlue-Sprite-LA.png|link=Thwomp|caption=Thwimp|desc=Thwimps are the smaller version of Thwomps. Found only in Face Shrine, these stone slabs wait at the ceiling of a room for their enemies to walk underneath them. Simply walking under them is not fast enough, so Link will need to equip the Pegasus Boots and make a quick dash to the other side to avoid getting hurt.}} | {{CD|file=ThwimpBlue-Sprite-LA.png|link=Thwomp|caption=Thwimp|desc=Thwimps are the smaller version of Thwomps. Found only in Face Shrine, these stone slabs wait at the ceiling of a room for their enemies to walk underneath them. Simply walking under them is not fast enough, so Link will need to equip the Pegasus Boots and make a quick dash to the other side to avoid getting hurt.}} | ||
{{CD/End|}} | {{CD/End|}} |