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==Shields==
<onlyinclude>{{Infobox|member
A familiar item, the Shield returns in Skyward Sword. Link has used the Shield in every Zelda main series title since the beginning. The Shield is controlled using the Nunchuck attatchment. Link uses this to defend against attacking enemies slashing with their weapons or shooting projectiles at him, just as we have seen before. Additionally, Link can use his Shield to deflect certain items back at enemies by players moving the Nunchuck in a forward, thrusting motion, an example being reflecting rocks back at Octoroks when they shoot towards him. It can quickly be held in defense following Sword combo. The Shield Link uses in Skyward Sword is very reminiscent of the Hylian Sheild from Ocarina of Time, Majora's Mask, and Twilight Princess, as it follows the same design of the Hylian Shield. Motion control of the Shield is quite limited compared to the Sword, but it plays a vital roll in combat in nonetheless.
| name      = Locke
| forumpage = https://zeldadungeon.net/forum/members/locke.2907/
| image    =  
| rank      = Administrator
| age      = {{Age|11|10|1991}} (or {{Age|08|29|1632}})
| location  = confirmed. Sending supplies.
| joindate  = Forums: November 2009<br/>Mod/Staff: November 2010<br/>Wiki: April 2011
| posts    =
}}</onlyinclude>
{{Languages
| jpn = ロック ({{Tt|Locke|Rokku}})
}}
{{Userbox Container|title=About Locke|
  {{User Rank Admin}}
  {{User Templater}}
  {{User Theorist}}
  {{User Favorite Game|BotW}}
  {{User Tingle Cool}}
  {{User Towel}}
}}


===Wooden Shields===
'''Locke''' is a Zelda Dungeon Wiki administrator. I mostly concern myself with the wiki content infrastructure, such as {{Catlink|Categories}} and {{Catlink|Templates}}, and I'm also responsible for converting resources such as {{Catlink|Interviews}} from their old site pages to their new home on the wiki. I am also a Zelda Dungeon webmaster.
The wooden shield returns in Skyward Sword and will once again be the first form of defense for Link in the game. In Skyward Sword, through the use of Wii motion plus the nunchuk can be raised when in combat to block enemy melee attacks and can also be used when facing enemies with range attacks to deflect their projectiles. Enemy attacks will quickly damage your shield rendering it useless after only a small number of hits. While not confirmed the wooden sword's weakness of fire will most likely return in the newest Wii installment.


Due to its low resistance and from previous Zelda adventures it would seem that the wooden shield will be very cheap in comparison to its later upgrades. Due to its low dependency it would also be safe to assume that the price to have the wooden shield fixed when destroyed in battle will be more than affordable.
My name comes from John Locke the philosopher, via Ender's Game, not from a TV show or video game. The best way to contact me is to ping me on [https://discord.io/zelda ZD's Discord server].


====Upgrades:====
==Projects==
{|
Right now my main project here at the wiki (and ZD in general) is to migrate resources from the site to the wiki, where they'll be more manageable.
| [image]
|  ->
| [image]
|  ->
| [image]
|-
| Wooden Shield
| xx rupees
| Banded Shield
| xx rupees
| ??? Shield
|-
| [description]
| xx item 1
| [description]
| xx item 1
| [description]
|-
|
| xx item 2
|}


===Iron Shields===
===Interviews===
The iron shield is the second shield encountered in Skyward Sword and offers a much greater resistance to attacks then that of the wooden shield. While melee attacks and projectiles can still be blocked through the use of the nunchuk the amount of damage sustained by the shield is largely reduced making it far more durable.
{{Main|:Category:Interviews}}
'''I NEED YOUR HELP!'''  While most of the interviews we had on the old interviews page have been transferred to the wiki, I did so by simply copy/pasting the code from the old page.  These means they're all horribly formatted. These all need to be edited to match the formatting and style of completed interview pages (you can find examples on the category page).  I'll be continuously working on this, but it will be great to get people to help lighten the load.


The price point of the Iron shield will far higher than that of the wooden shield, with more valuable and durable materials used to craft the shield, any potential buyer would have to fork over more than a few rupees to own it. With a much higher breaking point, the cost of fixing such a shield would also be much greater than that of the wooden shield.
===Infrastructure===
I've also taken to focus on how categories link up to construct an intuitive 'structure' to the articles.  ...not much to say about that.  Check out the category listings!


====Upgrades:====
===Templates===
{|
I try to make it easier for contributors to put together content by making useful, intuitive, and extensible templates. Some templates I've created or contributed to, or am working on:
| [image]
* {{Temlink|Box}} — As an effort to standardize the appearance of side content, this meta-template is used by many other formatting templates.
->
* {{Temlink|Ambox}} — This meta-template is used as a standard for all article message boxes that appear at the tops of articles or sections.
| [image]
* {{Temlink|Navbox}} — This meta-template is used for the footer navigation boxes.
->
* {{Temlink|Dump}} — In addition to bringing all the text dumps to the wiki, I created this template to retrieve individual quotes from said dumps so as to reduce copy errors and enforce validity.
| [image]
* {{Temlink|Caption}} — Caption templates work with the Dump template to automatically retrieve Fi/Navi/etc. captions according to an article's title.
|-
* {{Temlink|Ref}} and {{Temlink|References}} — These templates replace the Cite extension's <nowiki><ref> and <references /></nowiki> tags to work around some bugs and to make the code easier to use.
| Wooden Shield
* {{Temlink|Tabs}} — One use of the alternative tab framework I created in order to support multiple tabsets jointly affecting one target.
| xx rupees
* {{Temlink|Galbox}} and {{Temlink|Listbox}} — These templates take just the name of a listing page as input and use Lua to parse that page and generate a Navbox.
| Banded Shield
| xx rupees
| ??? Shield
|-
| [description]
| xx item 1
| [description]
| xx item 1
| [description]
|-
|
| xx item 2
|}


===Hylian Shields===
===Pages===
The final shield in the game is the legendary Hylian shield used by heroes all across time, future and past. The Hylian Shield offers all of the functionality of the other two shields (once again through the use of Wii motion plus and the nunchuk) with a much greater resistance to enemy attacks and projectiles.
These are pages into which I've put an exceptional amount of work, or which were initiated or mainly driven by me.
*[[Yoshiaki Koizumi]]
*[[The Legend of Zelda: Battle Quest]]
*[[Leitmotifs of The Legend of Zelda]]
*[[Symbols of The Legend of Zelda]]
*many of the [[Timeline]]-related pages
*[[Hyrule Warriors Gold Skulltulas]]
*[[Hyrule Warriors Heart Pieces]]
*[[Badge Market]]
*[[Adventure Mode]]


The Hylian Shield is the strongest shield that can be forged in Skyward Sword and so costs a fair chunk of your wallet to take home. On the plus side the Hylian Shield is the most dependable shield in the game taking an extremely low amount of damage in combat. The price to repair such a shield if it were ever to break would then surely be as high as the Hylian Shield's shield meter.
==Game Stats==
A vast majority of my playthroughs are 100%. I've never done a 3-heart challenge, but I may consider it at some point. Most of the games I have played only once, but a few I haven't kept track of. Rankings (i.e. my relative opinion) probably aren't accurate.
{| class="wikitable sortable"
! {{Data|number}} | Rank
! Game
! Own
! Beat
|-
| 18 || LoZ  || Wii VC<br/>3DS VC || 100% (First Quest)<br/>&nbsp;
|-
| 20 || AoL  || Wii VC<br/>3DS VC || <br/>100%
|-
| 15 || LttP || Wii VC || 100%
|-
| 13 || LA<br/>LA19 || 3DS VC<br/>Switch || 100%<br/>100%
|-
| 10 || OoT<br/>OoT 3D  || Wii VC<br/>3DS || 100%<br/>100% (reg); 100% (MQ)
|-
| 11 || MM  || N64 || 100%
|-
| 17 || OoS  || 3DS VC  || 100% (normal)
|-
| 16 || OoA  || GBC<br/>3DS VC || beat<br/>
|-
|  3 || WW<br/>WWHD || GC<br/>Wii U || ~99% (except gallery)<br/>100%
|-
| 12 || FS  || 3DS (Anniv.) || 100%
|-
|  9 || FSA  || GC  || 100%
|-
|  7 || MC  || 3DS VC || ~99% (missed 1 kinstone)
|-
|  - || TRR  || DS (JP ver) || 100%
|-
|  6 || TP<br/>TPHD || Wii<br/>Wii U || 100%<br/>?
|-
| 19 || PH  || DS  || 100%
|-
|  8 || ST  || DS  || 100%
|-
|  4 || SS<br/>SSHD  || Wii<br/>Switch (digital) || 100% (reg); 100% (Hero Mode)<br/>100% (Hero Mode)
|-
|  - || BQ  || Wii U || 200%
|-
|  5 || LBW || 3DS (digital) || 100%
|-
|  - || HW  || Wii U<br/>Switch || All badges<br/>All badges
|-
|  - || TP Picross || 3DS (digital) || ?
|-
|  2 || BotW || Switch || 100%
|-
| 14 || TFH || 3DS || Completed (multiplayer)
|-
| - || AoC || Switch (digital) || 100%
|-
| 1 || TotK || Switch || Completed (80%+)
|}


====Upgrades:====
==Timeline==
{|
<pre>
| [image]
        |-A-| |--B--| |-----C-----| |---D---|    v(TFH*)
  ->
Legend: MC - FS/FSA - LttP/OoX/LA - LoZ/AoL - LBW - BotW/BotW2
  | [image]
                                                    /AoC
  | ->
History: SS - OoT - Great Flood - WW/PH - ST   
  | [image]
                /MM - TP
  |-
 
  | Wooden Shield
A: Era of the Sky Savior; Creation of the Sacred Sword
  | xx rupees
B: Era of War Over and Sealing Of the Sacred Realm
| Banded Shield
C: Era of Evil's Return (LT - A Hero Appeared; AT - Hyrule Flooded)
| xx rupees
D: Reconstruction Era
| ??? Shield
*: TFH is a fictional story told around the time of LBW
|-
</pre>
| [description]
 
| xx item 1
This is the timeline that I created and supported pre-Historia, updated with recent games. It supports the three-way split after OoT, but instead of the cop-out "what-if", I use a retcon of sorts: LttP was the sequel to OoT until WW bumped it out of the way, then FSA replaced OoT as LttP's prequel. The stories along the vertical axis, i.e. in the same era but on different timelines, match up quite nicely. I believe my timeline is still relevant because the developers view the "official" timeline as an interpretation of what's known of the history and still up for debate:
| [description]
 
| xx item 1
<pre>
| [description]
Fujibayashi: Lately within the company, a term called ‘New Translation’ has cropped up. (laughs) Strictly speaking, we don’t change it, but rather new information and truths come to light.
|-
 
|
Famitsu: I see, so the way to interpret the lore of Breath of the Wild is still up for academic debate. (laughs)
| xx item 2
 
|}
Fujibayashi: That’s why you should pay attention to future studies as well! Please look forward to it. (laughs)
</pre>

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