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The Water Guides<br><br> | |||
'''Requirements:''' Glide across the spikes to access and enter the shrine.<br> | |||
'''Enemies:''' [[Guardian Scout I]] | |||
</includeonly><section end=summary /> | |||
The '''Ha Dahamar Shrine''', is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. | The '''Ha Dahamar Shrine''', is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. | ||
==Requirements== | |||
{{Shrine|0.8781|0.9025}}{{Clear|left}} | |||
Glide across the spikes to access and enter the shrine. | |||
==The Water Guides== | |||
This shrine teaches you that Cryonis can be used on walls, if there is water there. Use Cryonis on the wall to cross the first gap, and then the second. | |||
After the second gap, turn around and you will see a chest above the path you just took. Use Cryonis again to reach it (two blocks may be required to make a stair pattern up to it) and open the chest. | |||
The next area contains a big wall to your right with a physics puzzle. The first ice block you create should prevent the ball from crossing the gap, hopefully with enough force that it then falls to the seesaw. | |||
The second block you create should be underneath the left side of the seesaw, so the weight of the ball does not tilt it. | |||
The third and final block you create should be in the gap between the seesaw and the circle socket to the right. | |||
[[File:HaDahamarSolution.png]] | |||
If correctly placed, the ball will make it to the slot, opening the door so you can access the altar and get your [[Spirit Orb]]. | |||
{{Cat|Breath of the Wild Locations}} | {{Cat|Breath of the Wild Locations}} |