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{{ZD|[[#Guide|''Hyrule Warriors'' Adventure Mode Guide]]}} | {{ZD|[[#Guide|''Hyrule Warriors'' Adventure Mode Guide]]}} | ||
'''Adventure Mode''' | '''Adventure Mode''' is a game mode in ''[[Hyrule Warriors]]''. | ||
==Overview== | |||
In Adventure Mode, the player chooses from one of several maps to explore. Each map consists of a 16x8 grid in the artstyle of ''[[The Legend of Zelda]]'', each square containing a unique scenario, for a total of up to 128 unique battles per map (although some maps contain blank squares). The player, represented by an 8-bit sprite of their warrior, can move between and enter completed squares on the map to play through each scenario. Completing squares will unlock adjacent squares, although some will be separated via wavy black lines, meaning that the square cannot be unlocked from that specific battle and the player must instead work their way round. | |||
Some battles will restrict the player to using a specific warrior or weapon. Other battles can contain special rules that handicap the player, requiring them to play with special tactics in mind. | |||
===Victory Ranks and Rewards=== | |||
After completing a square, the player receives a rank; C (bronze), B (silver), or A (gold), although some regions use B (bronze), A (silver), and S (gold) instead. The rank the player receives is judged based off of three factors: K.O. Count (how many enemies the player defeated), "Clear Time" (how fast the battle is won) and Damage Taken (total percentage of max health lost). Depending on the rank received, not all adjacent squares may be opened up - the rank required to open a square is shown via an arrow, with the required rank printed on. | |||
The player can unlock new warriors, [[Hyrule Warriors Weapons|weapon]] tiers, costumes, [[My Fairy|Companion Fairies]], [[Fairy Food]], [[Fairy Clothing]], [[Gold Skulltula|Gold Skulltulas]], [[Piece of Heart|Heart Pieces]], and [[Heart Container|Heart Containers]] for any of the playable warriors. Some rewards require an A rank to obtain, while others are hidden in certain Keeps - Companion Fairies and Fairy Food are found inside of brown [[Jar|Jars]], while other rewards are placed in [[Treasure Chest|Treasure Chests]] that are revealed by capturing the Keep. | |||
===Item Cards=== | |||
{{Main|Item Card}} | |||
Item Cards are special [[Item|items]] that are randomly replaced around the map; they can be obtained by winning the square they are placed on, with items respawning frequently. The player is able to search unlocked squares, and use Item Cards in specific locations; using them in the correct tiles will unlock hidden rewards that can be obtained in that battle. Some squares contain hidden enemies, meaning the player cannot enter the battle until they use a specific Item Card to reveal the enemy. | |||
In ''Definitive Edition'', the player is able to purchase Item Cards they have previously found from the Item Card Shop for [[Rupee|Rupees]], which cuts back on grinding. | |||
===Network Links=== | |||
In the Wii U and 3DS versions, if the player is connected to the Nintendo Network, they may find Network Links scattered around the map - these Links resemble the actual Link, but wear a different-colored tunic. Playing a battle with a Network Link on it will add an extra reward, such as a weapon or [[Materials|material]], and upon clearing it, the player receives a "Friend Bonus" of 100,000 Rupees and a temporary EXP bonus. | |||
==Adventure Map== | |||
The Adventure Map, based on the overworld of ''[[The Legend of Zelda]]'', is a 16-by-8 grid made up of 128 scenarios. These battles are either Adventure Battles which are structured similarly to scenarios in [[Legend Mode]], or Challenge Battles which have specific victory conditions such as accumulating a certain number of KOs or defeating one or more Giant Bosses. The battles are not connected to each other with a story, except the intro does provide a rudimentary backstory (Ganon has unleashed several monsters) and overarching objective (defeat the monsters and ultimately Ganon). There is also a special Rewards Map whose stages are unlocked by collecting [[Hyrule Warriors Gold Skulltulas|Gold Skulltulas]] and completing illustrations, and certain [[Hyrule Warriors#DLC|DLC packs]] include additional maps. | |||
''[[Hyrule Warriors Legends]]'' includes all maps from the Wii U game, including DLC, and adds DLC packs of its own. ''[[Hyrule Warriors: Definitive Edition]]'' includes all maps from both games. Both also shuffle unlockables to some extent, partly to allow for there being more to unlock. | |||
==Rewards== | ==Rewards== | ||
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==Navigation== | ==Navigation== | ||
Players navigate the map by completing stages with certain ranks to unlock adjacent stages. The required rank is displayed on colored arrows surrounding the warrior on the map. Completing a stage will unlock all adjacent stages requiring a rank equal to or lower than the earned rank. The lowest rank is "C", so stages requiring a "C" rank are unlocked simply by completing the adjacent stage. Some stages can only be accessed after using a certain Item Card, such as the [[Hookshot]]. After the path is revealed, the player must then complete the stage with at least the displayed rank in order to proceed, even if that rank was already achieved before using the item. Colored regions are unlocked as the player progresses through Legend Mode. The following table lists the scenario which must be completed in order to unlock each colored region. | Players navigate the map by completing stages with certain ranks to unlock adjacent stages. The required rank is displayed on colored arrows surrounding the warrior on the map. Completing a stage will unlock all adjacent stages requiring a rank equal to or lower than the earned rank. The lowest rank is "C", so stages requiring a "C" rank are unlocked simply by completing the adjacent stage. Some stages can only be accessed after using a certain Item Card, such as the [[Hookshot]]. After the path is revealed, the player must then complete the stage with at least the displayed rank in order to proceed, even if that rank was already achieved before using the item. Colored regions are unlocked as the player progresses through [[Legend Mode]]. The following table lists the scenario which must be completed in order to unlock each colored region. | ||
{| class="wikitable" | {| class="wikitable" | ||
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:Clear the battle within 15 minutes. | :Clear the battle within 15 minutes. | ||
;No Healing! | ;No Healing! | ||
: | :The player cannot use potions, and no healing items will appear | ||
;No Guarding! | ;No Guarding! | ||
:Guarding will not protect | :Guarding will not protect the player's character from enemy hits. | ||
;No Item Attacks! | ;No Item Attacks! | ||
: | :The player cannot attack using bombs, the bow and arrows, the boomerang, or the Hookshot. | ||
;Don't Get Hit! | ;Don't Get Hit! | ||
:A single blow will put | :A single blow will put the player's character at death's doorstep! You'll need to make effective use of the special Clock item to freeze enemies. | ||
==Twilight Map== | ==Twilight Map== | ||
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| [[Bomb]] || Use this on boulders to reveal hidden staircases. || [[Digging Mitts]] || Use these on soft earth to uncover hidden stairways. | | [[Bomb]] || Use this on boulders to reveal hidden staircases. || [[Digging Mitts]] || Use these on soft earth to uncover hidden stairways. | ||
|- | |- | ||
| [[Jar]] || Use this on switches to reveal hidden staircases. || [[Ooccoo]] || Use this on a green portal to warp to another location. | | [[Jar]] || Use this on switches to reveal hidden staircases. || [[Ooccoo]] || Use this on a green portal to [[warp]] to another location. | ||
|- | |- | ||
| [[Fishing Rod]] || Use this to catch fish in bodies of water. || [[Tears of Light]] || Use these to clear away areas covered in [[Twilight]]. | | [[Fishing Rod]] || Use this to catch fish in bodies of water. || [[Tears of Light]] || Use these to clear away areas covered in [[Twilight]]. | ||
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Some stages are covered in [[Twilight]]. These stages have special rules much like the Master Quest stages. In addition, the map will not show enemy positions when playing these stages. Both of these restrictions can be lifted by using a [[Tears of Light]] Item Card on the stage's search screen. Once the Twilight has been cleared from all stages on the map, a special [[Tears of Twilight]] Item Card will appear on the starting square, which can then be used to bring back the Twilight Realm and the associated restrictions on the affected squares. | Some stages are covered in [[Twilight]]. These stages have special rules much like the Master Quest stages. In addition, the map will not show enemy positions when playing these stages. Both of these restrictions can be lifted by using a [[Tears of Light]] Item Card on the stage's search screen. Once the Twilight has been cleared from all stages on the map, a special [[Tears of Twilight]] Item Card will appear on the starting square, which can then be used to bring back the Twilight Realm and the associated restrictions on the affected squares. | ||
;No | ;No [[Special Attack]]s! | ||
:Defeating enemies will not fill the Special Attack gauge, and no Force Fragments will appear. | :Defeating enemies will not fill the Special Attack gauge, and no Force Fragments will appear. | ||
;No Focus Spirit! | ;No [[Focus Spirit]]! | ||
:Magic Jars will not appear, so you will be unable to fill your Magic gauge. | :Magic Jars will not appear, so you will be unable to fill your Magic gauge. | ||
;No item attacks! | ;No item attacks! | ||
: | :Link cannot attack using bombs, bow and arrows, the boomerang, or the Hookshot. | ||
==Termina Map== | ==Termina Map== | ||
{{TODO|Add an image showing the colored regions}} | {{TODO|Add an image showing the colored regions}} | ||
Like in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', the Termina Map features a 72-hour countdown. Each time a stage is completed, one hour is subtracted and the moon grows closer. Once the countdown hits 0, the map is reset - all squares except the starting square, completed [[Owl Statue]] stages, and squares surrounding those stages are locked and the countdown returns to 72. Rewards and Item Cards received are not lost. Ranks achieved are also saved, so if a player previously unlocked a stage by achieving an "A" rank on an adjacent stage, the player would only need to complete that stage with any rank the next time around. The [[Song of Time]] Item Card can be used to reset the map at any time, and the [[Inverted Song of Time]] will add 10 hours (10 stages) to the countdown. | |||
Completing a stage on a square with an Owl Statue will activate that statue. Stages with activated Owl Statues will remain unlocked after the map is reset, as well as any squares surrounding it (even across boundaries). The countdown can be stopped completely by gathering all four [[Giant Item Cards]] and using them on the [[Clock Town]] search screen, and then defeating the Dark Ruler in the revealed area. | |||
===Termina Items=== | ===Termina Items=== | ||
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! Item !! Uses !! Item !! Uses | ! Item !! Uses !! Item !! Uses | ||
|- | |- | ||
| | | [[Compass]] || Use this while searching to identify where an Item Card can be used. || [[Deku Stick]] || Use this on torches to reveal enemies. | ||
|- | |||
| [[Deku Mask]] || Use this on flowers to jump toward a neighboring map square. || [[Bomb]] || Use this on boulders to uncover hidden staircases. | |||
|- | |||
| [[Goron Mask]] || Use this on switches to reveal enemies. || [[Ice Arrow]] || Use this on circles of flame to uncover hidden stairways. | |||
|- | |||
| [[Zora Mask]] || Use this on whirlpools to reveal enemies. || [[Song of Time]] || Play this on the Search map to reset all map squares to their starting state. | |||
|- | |||
| [[Mask of Truth]] || Use this on the Search map to double your defense for one battle. || [[Inverted Song of Time]] || Play this on the Search map to add 10 hours back to the clock. | |||
|- | |||
| [[Majora's Mask]] || Use this on the Search map to fill your Magic and SP gauges for one battle. || [[Giant]] || Use all four on the [[Clock Town]] search screen to reveal a hidden map square! | |||
|} | |} | ||
==Guide== | ==Guide== | ||
Click on a grid space on the map below to view information about that stage. | Click on a grid space on the map below to view information about that stage. | ||
{{ | {{Tabs|width=640|top_1=Adventure Map|content_AdventureMap={{/Table|Adventure}}}} | ||
}} | |||
<div id="AdventureMode" class="tabtarget"> | <div id="AdventureMode" class="tabtarget"> |
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