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{{Infobox|interview|2011-10-18 | {{Infobox|interview|2011-10-18 | ||
|date = October 18, 2011 | |date = October 18, 2011 | ||
|interviewee = [[Eiji Aonuma]]<br>[[Hidemaro Fujibayashi]]<br>[[Ryuji Kobayashi]]<br>[[Ryo Tanaka]] | |interviewee = [[Eiji Aonuma]]<br/>[[Hidemaro Fujibayashi]]<br/>[[Ryuji Kobayashi]]<br/>[[Ryo Tanaka]] | ||
|interviewer = [[Satoru Iwata]] | |interviewer = [[Satoru Iwata]] | ||
|description = In this interview, the team behind the making of ''[[The Legend of Zelda: Skyward Sword]]'' discusses how Wii MotionPlus technology and new approaches to game control made for a long, challenging, and ultimately rewarding experience. | |description = In this interview, the team behind the making of ''[[The Legend of Zelda: Skyward Sword]]'' discusses how Wii MotionPlus technology and new approaches to game control made for a long, challenging, and ultimately rewarding experience. |