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{{Infobox|location | {{Infobox|location | ||
| image = | | image = | ||
| caption = | |||
| game = ''[[Hyrule Warriors]]'' | | game = ''[[Hyrule Warriors]]'' | ||
| location = [[Bazaar]] | | location = [[Bazaar (Hyrule Warriors)|Bazaar]] | ||
| item = Mixtures | | item = Mixtures | ||
| related = | | related = [[Badge Market]]<br/>[[Training Dojo]]<br/>[[Smithy]]<br/>[[Cooking in Age of Calamity]] | ||
}} | }} | ||
The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons, | The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar (Hyrule Warriors)|Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons; however, as more [[Gold Skulltula]]s are collected, more mixtures will be added to the Apothecary. | ||
{{TODO}} | {{TODO}} | ||
{{Clear}} | {{Clear}} | ||
==Potions== | ==Potions== | ||
If | If an empty bottle badge has been created for one of the Warriors in the [[Badge Market]], a potion can be used during battles. The potion inside changes as more Gold Skulltulas are collected. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Skulltulas !! Effects | ! Name !! Skulltulas !! Effects | ||
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| Red Potion || Default || Replenishes 5 hearts. | | Red Potion || Default || Replenishes 5 hearts. | ||
|- | |- | ||
| Purple Potion || 2 || Replenishes 5 hearts and half of a | | Purple Potion || 2 || Replenishes 5 hearts and half of a [[Special Attack]] gauge segment. | ||
|- | |- | ||
| Blue Potion || 7 || Replenishes 10 hearts and half of a | | Blue Potion || 7 || Replenishes 10 hearts and half of a Special Attack gauge segment. | ||
|- | |- | ||
| Green Potion || 25 || Replenishes 10 hearts and one | | Green Potion || 25 || Replenishes 10 hearts and one Special Attack gauge segment. | ||
|- | |- | ||
| | | Yellow Potion || 50 || Replenishes 15 hearts and one and a half Special Attack gauge segments. | ||
|} | |} | ||
==Mixtures== | ==Mixtures== | ||
Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As | Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As more Gold Skulltulas are collected, you will more mixtures become available and stronger versions of existing mixtures are unlocked | ||
===Weapon Drop=== | ===Weapon Drop=== | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Weapon Drop I || none || Bronze Materials (x20) || {{ | | Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate. | ||
|- | |- | ||
| Weapon Drop II || 2 || Silver Materials (x5) || {{ | | Weapon Drop II || 2 || Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate. | ||
|- | |- | ||
| Weapon Drop III || 25 || Gold Materials (x1) || {{ | | Weapon Drop III || 25 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Weapon Rank I || 7 || Bronze Materials (x20) || {{ | | Weapon Rank I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks. | ||
|- | |- | ||
| Weapon Rank II || 25 || Silver Materials (x5) || {{ | | Weapon Rank II || 25 || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks. | ||
|- | |- | ||
| Weapon Rank III || 50 || Gold Materials (X1) || {{ | | Weapon Rank III || 50 || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Weapon Star I || none || Bronze Materials (x20) || {{ | | Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars. | ||
|- | |- | ||
| Weapon Star II || 2 || Silver Materials (x5) || {{ | | Weapon Star II || 2 || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars. | ||
|- | |- | ||
| Weapon Star III || 50 || Gold Materials (x1) || { | | Weapon Star III || 50 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Weapon Slot I || 2 || Bronze Materials (x20) || {{ | | Weapon Slot I || 2 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots. | ||
|- | |- | ||
| Weapon Slot II || 7 || Silver Material (x5) || {{ | | Weapon Slot II || 7 || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots. | ||
|- | |- | ||
| Weapon Slot III || 50 || Gold Materials (x1) || {{ | | Weapon Slot III || 50 || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Empty Slot I || 25 || Bronze Materials (x20) || {{ | | Empty Slot I || 25 || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots. | ||
|- | |- | ||
| Empty Slot II || 50 || Gold Materials (x1) || {{ | | Empty Slot II || 50 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Attack Skill I || 7 || Bronze Materials (x20) || {{ | | Attack Skill I || 7 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills. | ||
|- | |- | ||
| Attack Skill II || 25 || Gold Materials (x1) || {{ | | Attack Skill II || 25 || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Element Skill I || 7 || Bronze Materials (x20) || {{ | | Element Skill I || 7 || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills. | ||
|- | |- | ||
| Element Skill II || 25 || Gold Materials (x1) || {{ | | Element Skill II || 25 || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Element Skill I || 7 || Bronze Materials (x20) || {{ | | Element Skill I || 7 || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills. | ||
|- | |- | ||
| Element Skill II || 25 || Gold Materials (x1) || {{ | | Element Skill II || 25 || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Bonus Skill I || 7 || Bronze Materials (x20) || {{ | | Bonus Skill I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills. | ||
|- | |- | ||
| Bonus Skill II || 25 || Gold Materials (x1) || {{ | | Bonus Skill II || 25 || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| KO Skill I || 7 || Bronze Materials (x20) || {{ | | KO Skill I || 7 || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills. | ||
|- | |- | ||
| KO Skill II || 25 || Gold Materials (x1) || {{ | | KO Skill II || 25 || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Element Skill I || 7 || Bronze Materials (x20) || {{ | | Element Skill I || 7 || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills. | ||
|- | |- | ||
| Element Skill II || 25 || Gold Materials (x1) || {{ | | Element Skill II || 25 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills. | ||
|} | |} | ||
==Misc Mixtures== | ==Misc Mixtures== | ||
These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they | These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they affect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use - only bronze materials and large sums of Rupees are required. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Materials !! Cost !! Effects | ! Name !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Item Power | | Item Power-Up <ref group="ud" name="1.4">Introduced in v1.4 update</ref> || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle. | ||
|- | |||
| Guard Breaker <ref group="ud" name="1.4" /> || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard. | |||
|- | |||
| SP Replenishing <ref group="ud" name="1.4" /> || Bronze Materials (x200) || {{HWR|50,000}} || The [[Special Attack]] gauge continually replenishes. | |||
|- | |||
| XP Excelerator <ref group="ud" name="1.5">Introduced in v1.5 update</ref> || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more [[Experience Point|experience points]]. | |||
|- | |- | ||
| | | Rupee Festival <ref group="ud" name="1.5" /> || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees. | ||
|- | |- | ||
| | | Materials Master <ref group="ud" name="1.5" /> || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials. | ||
|- | |- | ||
| | | Weak Point Smasher <ref group="ud" name="1.6">Introduced in v1.6 update</ref> || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster. | ||
|- | |- | ||
| | | Anti-Boss Formula <ref group="ud" name="1.6" /> || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased. | ||
|- | |- | ||
| | | Boss MP Absorber <ref group="ud" name="1.6" /> || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses. | ||
|} | |} | ||
<references group="ud" /> | |||
{{Cat|Hyrule Warriors}} | {{Cat|Hyrule Warriors}} | ||
{{Cat|Shops}} | {{Cat|Shops}} |