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{{Infobox|location | {{Infobox|location | ||
|image = [[File:Welcome_to_Mido.png]] | |image = [[File:Welcome_to_Mido.png]] | ||
|game = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' | |game = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' | ||
|inhab = [[ | |inhab = [[Hylian Knight]]<br/>[[Healing Lady]]<br/>[[Magic Restoring Lady]]<br/>[[Sick Girl's Mother]]<br/>[[Wise Men|Wise Man]] | ||
|pointsint = | |pointsint = | ||
|item = [[Fairy Spell]]<br/>[[Downward Thrust]] | |item = [[Fairy Spell]]<br/>[[Down Thrust|Downward Thrust]] | ||
|enemies = | |enemies = | ||
|related = [[Error|Error of Ruto]]<br/>[[Graveyard (The Adventure of Link)]]<br/>[[Island Palace]]<br/>[[Raft]]<br/>[[Water of Life]] | |related = [[Error|Error of Ruto]]<br/>[[Graveyard (The Adventure of Link)]]<br/>[[Island Palace]]<br/>[[Raft]]<br/>[[Water of Life]] | ||
}} | }} | ||
The '''Harbor Town of Mido''' is a town in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' and is found in the far east of [[Western Hyrule]]. It can be accessed via the maze-like then treacherous caves of [[Death Mountain]] and eventually by a much shorter route using the [[Hammer]]. The dock east of Mido serves as Link's portal to [[Eastern Hyrule (The Adventure of Link)|Eastern Hyrule]] once he recovers the [[Raft]]{{Ref|AoL|41}} from the [[Island Palace]] to the south, for which he will receive a vital clue from [[Error|Error of Ruto]]{{Ref|AoL|28}} | The '''Harbor Town of Mido''' is a town in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' and is found in the far east of [[Western Hyrule]]. It can be accessed via the maze-like then treacherous caves of [[Death Mountain (The Adventure of Link)|Death Mountain]] and eventually by a much shorter route using the [[Hammer]]. The dock east of Mido serves as Link's portal to [[Eastern Hyrule (The Adventure of Link)|Eastern Hyrule]] once he recovers the [[Raft]]{{Ref|AoL|41}} from the [[Island Palace]] to the south, for which he will receive a vital clue from [[Error|Error of Ruto]]{{Ref|AoL|28}} | ||
Within the town, Link acquires the [[Fairy Spell]] after helping a mother's sick child. He also meets a [[ | Within the town, Link acquires the [[Fairy Spell]] after helping a mother's sick child. He also meets a [[Hylian Knight]] in the church bell tower who teaches him the [[Down Thrust|Downward Thrust]]. | ||
==Notable Inhabitants== | ==Notable Inhabitants== | ||
* [[ | * [[Hylian Knight]] | ||
* [[Healing Lady]] | * [[Healing Lady]] | ||
* [[Magic Restoring Lady]] | * [[Magic Restoring Lady]] | ||
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==Obtainable Items== | ==Obtainable Items== | ||
* [[Fairy Spell]] | * [[Fairy Spell]] | ||
* [[ | * [[Jump Thrust]] | ||
===Fairy Spell=== | ===Fairy Spell=== | ||
{{Main|Fairy Spell}} | {{Main|Fairy Spell}} | ||
While passing through Mido, Link encounters a mother who pleads with him to help her sick daughter. While apparently faced with a dead end regarding where to look for a solution, talking to a local woman will point Link to a cave in the [[Moruge Swamp]]{{Ref|AoL|42}} where he will find | While passing through Mido, Link encounters a mother who pleads with him to help her sick daughter. While apparently faced with a dead end regarding where to look for a solution, talking to a local woman will point Link to a cave in the [[Moruge Swamp]]{{Ref|AoL|42}} where he will find the [[Water of Life]] to cure the child. The cave itself had been otherwise inaccessible to this point due to the large boulder, but Link can finally enter using the Hammer{{Ref|AoL|12}} recovered deep within Death Mountain. After facing stiff resistance and recovering the water, the appreciative mother will allow Lick access to the Wise Man. | ||
===Downward Thrust=== | ===Downward Thrust=== | ||
{{Main| | {{Main|Down Thrust}} | ||
Link is given a clue regarding the mysterious open door on the second floor of the church indicating that someone might be inside{{Ref|AoL|40}}. Using the [[Jump Spell]] allows Link to reach the portal in order to investigate. Inside, he meets a | Link is given a clue regarding the mysterious open door on the second floor of the church indicating that someone might be inside{{Ref|AoL|40}}. Using the [[Jump Spell]] allows Link to reach the portal in order to investigate. Inside, he meets a Hylian Knight who teaches him how to [[Down Thrust|Downward Thrust]]. | ||
==Hints== | ==Hints== | ||
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{{References}} | {{References}} | ||
{{ | {{Listbox|The Adventure of Link|Locations}} | ||
{{Cat|The Adventure of Link Locations}} | {{Cat|The Adventure of Link Locations}} |