Gerudo Stalfos: Defender
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Gerudo Stalfos Ambush
Number | 1-2 | |
Games | ||
Location | ||
Game Type | Defender (Fixed Combat) | |
Time Limit | 60 seconds | |
Previous | ||
Next | ||
Enemies |
"Shoot the Stalfos as they rise from the desert sand. Don't let yourself get surrounded!"
Gerudo Stalfos: Defender (Gerudo Stalfos Ambush in the European/Australian version) is the second stage of Level 1 in Link's Crossbow Training. It is a "Defender" stage played in third person, where Link can be seen and can rotate 360° to react to threats visible on his radar, but cannot move from the spot.
Stalfos continually rise from the sand throughout the stage. If Link is hit by one, he loses 100 points and his ongoing score multiplier. The smaller Stalkin can be beaten in one shot, yielding 30 points. Shooting a shielding Stalfos only earns 1 point, but increases the score multiplier, with the shield breaking after around 10 shots. They can continue to be shot for 10 points per hit, giving 50 when they are knocked down, and 200 upon defeat. Alternatively, they can be headshot for an immediate kill and 300 points.
Among the miscellaneous items around Link, there is a pot on the ground directly beside a sign. Inside lies an Orange Rupee, which can be shot for points (1000 to 100, depending on how quickly Link shot it after it was revealed). A second one can be found in one of the skulls that litter the area. There is also a scarecrow behind where Link first is facing, who's pumpkin head can be inflated up 8 times by shooting the body. After 8 body shots, Link can shoot the pumpkin itself to give another 1000 points. A 5000 point Triforce bonus will be given at 75 enemies killed.
Some of the larger Stalfos glow green - killing these results in Link's crossbow being upgraded to fully-automatic for 100 shots. While this can make clearing a group of Stalfos easier, it also makes it harder to maintain the score multiplier.