Breath of the Wild One-Handed Weapons

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One-handed weapons are a category of weapons in Breath of the Wild. One-handed weapons have many differences from other Breath Of The Wild weapons categories. When you perform a Perfect Dodge and get a Flurry Rush, you will get 8 hits out of it. One-handed weapons are lighter, and therefore quicker, but require four hits before a critical hit. Holding the attack button charges up a Spin Attack. Link can use a Shield while a one-handed weapon is drawn. These weapons largely seem to not have sufficient mass to readily open wooden and metal crates with a single blow, save from some exceptions; however, they are more effective in this task than spears.

Master Sword

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Main article: Master Sword

The Master Sword can be found in a pedestal in the Korok Forest, guarded by the Great Deku Tree. Link must have at least thirteen permanent (red) heart containers to draw it from its pedestal without dying. Initially, it has a base power of 30 damage; except when Link is in a Divine Beast, Hyrule Castle or is near a Guardian, when it will glow with a blue aura, its strength will boost to 60 damage - making it the most powerful single-handed weapon in the game - and its durability will increase. It can be permanently upgraded to this level of damage through the DLC Trial of the Sword, but it will still get depowered with enough use.

Like all other weapons in Breath of the Wild, it can be rendered unusable after extensive use. However, it is special in that the Sword will never break, or disappear from the inventory after obtaining it. After the Sword loses its energy, it will auto-repair itself gradually and return to normal after 10 minutes.

"The legendary sword that seals the darkness. Its blade gleams with a sacred luster that can oppose the Calamity. Only a hero chosen by the sword itself can wield it."

— In-game description

Tree Branch

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Main article: Tree Branch

Tree Branches have a base power of 2 and base durability of 4. They can be found throughout Hyrule, but are one of the weakest weapons in the game; they do very little damage and break easily. While they will burn up quickly, they can be used as a makeshift torch while on fire.

"Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage, but can serve as a weapon in a pinch."

— In-game description

Torch

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Main article: Torch (Breath of the Wild)

Torches have a base power of 2 and base durability of 8. They are a tool which can be used to carry flames across distances without extinguishing, for purposes such as burning grass or bushes to create an updraft; wood to start a Campfire; or carry Blue Flame from an Ancient Furnace to a Tech Lab. Although classified as a weapon, they have only trivial attack power, and low durability when used as such.

"This torch will stay lit once ignited, but if you put it away, the flame will be extinguished until you light it again."

— In-game description

Soup Ladle

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Main article: Soup Ladle

Soup Ladles have a base power of 4 and base durability of 5. Link does not use them to serve soup. They can mainly be found in villages across Hyrule - each is a simple wooden implement with low durability, base power, and can catch fire.

"A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop."

— In-game description

Boomerang

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Main article: Boomerang

Various types of boomerang can be found in Breath of the Wild, including this basic version. They can be used in melee like a sword, or thrown like a traditional boomerang in the Zelda series. If thrown, when one hits a solid object it will lose all momentum and drop to the ground.

In order to retrieve a boomerang after it has been thrown, the player must hit the A button as it nears Link to catch it. If Link fails to do so, it will keep going for a small distance and drop to the ground, where it can be picked up if accessible.

"This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown."

— In-game description

Spring-Loaded Hammer

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Main article: Spring-Loaded Hammer

Spring Loaded Hammers are rather unusual weapons, with a base power of just 1 and base durability of 80. They can be obtained by visiting Kilton's shop, the Fang and Bone, where he sells them for 199 Mon. Each is more of a novelty item than a "respectable" weapon, due to their often humiliating effect and low damage output.

"This strange hammer is one of Kilton's specialties. Being struck by it doesn't hurt much, but the fourth swing in a string of attacks will send the victim flying."

— In-game description

Traveler's Sword

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Main article: Traveler's Sword

Traveler's Swords have a base power of 5 and base durability of 20. They are shown as dented and scratched in appearance, with a short blade, short cross-guard, and wooden grip. Used to fend off minor threats, many traveling NPCs that Link encounters throughout Hyrule are equipped with Traveler's Swords. Some enemies will also wield them, such as Bokoblins and Stalkoblins in Hyrule Field and West Necluda.

"A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters."

— In-game description

Soldier's Broadsword

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Main article: Soldier's Broadsword

Soldier's Broadswords have a base power of 14 and a base durability of 25. They sport a simple design, featuring a straight blade, a straight cross-guard, and a blue-grey ribbon wrapped around the grip. They are now commonly found wielded by Blue Bokoblins near Bokoblin Camps in Hyrule Field, as well as the Faron Grasslands.

"A sword brandished by the soldiers who once protected Hyrule Castle. Its durable blade is well tuned for slaying monsters."

— In-game description

Knight's Broadsword

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Main article: Knight's Broadsword

Knight's Broadswords have a base power of 26 and a base durability of 27. The design is similar to the Soldier's Broadsword, but with a wider cross-guard, a fancier blade, and a hibiscus colored ribbon enveloping the grip. Their name comes from the fact that they were once carried by Hyrulean Knights. They are typically wielded by Lizalfos and Moblins in the Western areas of Hyrule, including the Tabantha Frontier and Gerudo Desert regions.

"Knights of Hyrule once carried this sword. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and high attack power."

— In-game description

Royal Broadsword

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Main article: Royal Broadsword

Royal Broadswords have a base power of 36, and base durability of 36. The design features a very fancy blade adorned with golden accents, a golden cross-guard, and a grip wrapped with purple ribbon. They were once gifted by the royal family to Hyrulean Knights who achieved remarkable feats.

The Royal Broadsword is a common weapon of choice for Silver Bokoblins, Moblins, and Lizalfos in the Tabantha Frontier and Akkala Highlands. Additionally, some can be found worn around the necks of Blue and Black Hinoxes and can be dropped by Moldugas in the Gerudo Desert.

"The Hyrulean royal family would award this sword to knights who achieved remarkable feats. A sword that balances strength and beauty as elegantly as this one is a rare find."

— In-game description

Forest Dweller's Sword

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Main article: Forest Dweller's Sword

Forest Dweller's Swords have a base power of 22 and base durability of 27. They can be found in various locations in Hyrule, but they are most common in the Korok Forest. Each is made entirely from wood, meaning one will catch fire if it is brought in close proximity with a flame.

One must be equipped at all times whilst attempting The Test of Wood Shrine Quest, or Link will be disqualified and required to start over.

"Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests."

— In-game description

Zora Sword

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Main article: Zora Sword

Zora Swords have a base power of 15 and base durability of 27. They can be found in various locations in Hyrule, but are most common in and around Zora's Domain. Each is made entirely from metal, meaning in a thunderstorm lightning will be attracted to the blade, which will deal significant damage. In appearance, they are thin and elegant, sporting the classic Zora colors of blue and silver.

"The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal."

— In-game description

Feathered Edge

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Main article: Feathered Edge

Feathered Edges are swords with a base power of 15, and base durability of 27. They can be found in various locations all over Hyrule, but are most common in close proximity to the Rito Village, such as the Tabantha Frontier region. They have a similar design to other Rito weapons, featuring the gold and silver color scheme and the striped ribbon on the grip.

"Rito craftsmen forged this lightweight, double-edged sword so Rito warriors could soar into battle unhindered by its weight."

— In-game description

Gerudo Scimitar

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Main article: Gerudo Scimitar

Gerudo Scimitars have a base power of 16 and base durability of 23. They can be found in various locations in the Gerudo Province. They are short, curved swords; each bears a red gem on the cross-guard, and is silver and gold in appearance.

"This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized."

— In-game description

Moonlight Scimitar

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Main article: Moonlight Scimitar

Moonlight Scimitars have a base power of 25 and base durability of 32. They can be found in various locations in the Gerudo Province. They are fairly long, curved swords, adorned with gemstones and Gerudo markings.

"Delicate Gerudo carvings decorate this curved sword. The engraved blade is extremely sharp. Apparently it once served ceremonial purposes in festivals."

— In-game description

Scimitar of the Seven

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Main article: Scimitar of the Seven

The Scimitar of the Seven is a curved blade with a base power of 32 and base durability of 60. It can be obtained by returning to Gerudo Town and speaking with Riju after defeating Thunderblight Ganon inside of the Divine Beast Vah Naboris.

If lost or destroyed, Link can get a replacement from Buliara in exchange for one diamond, five flints and a Gerudo Scimitar.

"A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance."

— In-game description

Eightfold Blade

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Main article: Eightfold Blade

Eightfold Blades have a base power of 15 and base durability of 26. They can be found in lone locations scattered across Hyrule, for example at one of the peaks at the Pillars of Levia. They are slightly curved swords with a sharp gut tool at the base of the blade. The cross-guard is circular in design.

"A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology, it's said to be among the sharpest conventional weapons ever made."

— In-game description

Ancient Short Sword

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Main article: Ancient Short Sword

Ancient Short Swords have a base power of 40 and base durability of 54, They can be obtained from "Cherry" in the Akkala Ancient Tech Lab for 1,000 Rupees, 15 Ancient Springs, 5 Ancient Shafts, and 2 Ancient Cores after lighting the tech lab's furnace with Blue Fire. When Link is carrying this weapon, only the handle shows; the blue parts only show up once held in the hand.

"The blade of this ancient sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords."

— In-game description

Rusty Broadsword

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Main article: Rusty Broadsword

Rusty Broadswords have a base power of 6 and base durability of 8. They can be found in lone locations around the majority of Hyrule. Heavily degraded, with the majority of each blade rusted, they appear to have once been Knight's Broadswords. They are the most fragile swords that Link can acquire; but are more powerful than a Traveler's Sword.

Like all of the other "Rusty" weapons, Link can toss one in front of a Rock Octorok. When the Rock Octorok inhales the sword, he will chew it up and spit it out back towards Link. This will upgrade the weapon and it can be spit out as a Traveler's Sword, Soldier's Broadsword, Knight's Broadsword, or even a Royal Broadsword.

"This once-fearsome sword has seen better days. It can do some damage in the right hands but also breaks quickly."

— In-game description

Royal Guard's Sword

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Main article: Royal Guard's Sword

While Royal Guard's Swords have a base power of 48, the base durability of 14 is very low, making them unreliable in battle. Each features a black cross-guard with a crimson ribbon wrapped around the grip. Cosmetically, they are similar to the Royal Broadsword, just in a darker colour scheme.

"A Sheikah-made replica of the sword that seals the darkness. It was made with ancient technology to oppose the Great Calamity, but its low durability made it inefficient."

— In-game description

Flameblade

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Main article: Flameblade

Flameblades are elemental swords with a base power of 24 and base durability of 36. They have the ability to set enemies alight, but require a short period of time to recharge this power after use. Each has a rather thin grip, and the blades themselves are made from metal which glows red hot once charged.

"This magical sword was forged in the lava of Death Mountain. It leaves white-hot flames in its wake when the blade glows red."

— In-game description

Frostblade

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Main article: Frostblade

Frostblades are elemental swords with a base power of 20 and base durability of 50. They have the ability to freeze enemies, but require a short period of time to recharge this power after use.

"A magical sword forged in the frigid mountains of the Hebra region. When the blade glows blue, enemies struck by it will become frozen."

— In-game description

Thunderblade

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Main article: Thunderblade

Thunderblades are elemental swords with a base power of 22 and base durability of 36. They have the ability to electrocute enemies, but require a short period of time to recharge this power after use.

"A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it."

— In-game description

Boko Club

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Main article: Boko Club

Boko Clubs have a base power of 4. They are very common weapons found on the Great Plateau, often near Monster Camps or in Bokoblin hands. Fairly weak weapons, they only should be used early on in Link's journey. They can be set on fire, making them usable as a makeshift, if short-lived, torch.

"A crude Bokoblin club made to clobber small prey. It's essentially a stick, so its durability is low."

— In-game description

Spiked Boko Club

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Main article: Spiked Boko Club

Spiked Boko Clubs have a base power of 12 and base durability of 14. They are most commonly wielded by Blue Bokoblins in areas that are adjacent to the Great Plateau, including within the Gerudo Canyon Pass and in the Gerudo Desert. However, the weapon can occasionally be seen being used by Lizalfos in the Lake Tower and Faron Tower regions, as well as within the Lanayru Wetlands.

As the weapon is made of wood, one can be lit on fire and used as a short-lived torch.

"A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into make it a brutal weapon."

— In-game description

Dragonbone Boko Club

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Main article: Dragonbone Boko Club

Dragonbone Boko Clubs are wooden club with a base power of 24 and base durability of 18. They can most commonly be found being used by Black Bokoblins. They are often found on the outskirts of the map, featured heavily in the Hebra and Akkala provinces, and the Gerudo Highlands region of Gerudo province. The Black Bokoblins that wield these clubs will often also wield the Dragonbone Boko Shield. The weapon can also be found being worn by the Middle Kin Hinox, found in the Uten Marsh.

"This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight."

— In-game description

Lizal Boomerang

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Main article: Lizal Boomerang

Lizal Boomerang is a melee weapon and boomerang with a base power of 14 and base durability of 17. They are typically used by Green Lizalfos in provinces such as Faron. Each has a wooden handle wrapped with leaves, and a sharpened blade which turns at a 90° angle to create the traditional boomerang shape.

"A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang."

— In-game description

Lizal Forked Boomerang

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Main article: Lizal Forked Boomerang

Lizal Forked Boomerangs are melee weapons and boomerangs with a base power of 24 and base durability of 23. They are typically used by Blue Lizalfos, in provinces such as Gerudo or Hebra. Each has a wooden handle wrapped with leaves, and a sharpened blade which splits off in two directions, with two razor sharp points.

"Blue Lizalfos in particular like this weapon. It has one more blade than the Lizal boomerang to give it additional cutting power, and it still returns when thrown."

— In-game description

Lizal Tri-Boomerang

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Main article: Lizal Tri-Boomerang

Lizal Tri-Boomerang is a melee weapon and boomerang with a base power of 36 and base durability of 27. They are typically used by Black Lizalfos, in provinces such as Hebra and Akkala. Each has a wooden handle wrapped with leaves, and a sharpened blade which splits three ways.

"More blades mean more attack power! It can be used as a boomerang, but all those blades make that a bit more dangerous. Carried by Black Lizalfos seasoned in battle."

— In-game description

Guardian Sword

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Main article: Guardian Sword

Guardian Swords have a base power of 20 and base durability of 17. They can be obtained by defeating low-level Guardian Scouts in Shrine of Trials or Divine Beasts. When Link is carrying this weapon, only the handle shows; the blue parts only show up once held in the hand.

"A sword often wielded by Guardian Scouts. Its blue energy blade is a product of ancient technology. It's not very durable."

— In-game description

Guardian Sword+

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Main article: Guardian Sword+

Guardian Sword+s have a base power of 30 and base durability of 26. They can be obtained by defeating Guardian Scout IIIs in 'A Modest Test of Strength' Shrines. When Link is carrying this weapon, only the handle shows; the blue parts only show up once held in the hand.

"This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick"

— In-game description

Guardian Sword++

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Main article: Guardian Sword++

Guardian Sword++s have a base power of 40 and base durability of 32. They can be obtained by defeating a Guardian Scout IV in 'A Major Test of Strength' Shrines. When Link is carrying this weapon, only the handle shows; the blue parts only show up once held in the hand.

"The abilities of this Guardian sword have been boosted to the maximum., as evidenced by its increase in size. It slices through armor like a hot knife through butter!"

— In-game description

Lynel Sword

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Main article: Lynel Sword

Lynel Swords have a base power of 24 and base durability of 26. They can be obtained by defeating standard, red-maned Lynels scattered in the overworld, for example on Ploymus Mountain. The blade is very large, but can still be wielded single-handed by Link.

"This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong."

— In-game description

Mighty Lynel Sword

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Main article: Mighty Lynel Sword

Mighty Lynel Swords have a base power of 36 and base durability of 32. They can be obtained by defeating Blue-Maned Lynels. The blade on each is very large, but can still be wielded single-handed by Link.

"This Lynel-made sword boasts more blades and more attack power. A skilled Lynel can draw this sword simply in passing and still cut a foe in two."

— In-game description

Savage Lynel Sword

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Main article: Savage Lynel Sword

Savage Lynel Swords have a base power of 58 and base durability of 41. They can be obtained by defeating White-Maned Lynels or Silver Lynels. The blade is very large, but each can still be wielded single-handed by Link. The base power makes them the second-strongest one-handed weapon in the game, second only to the fully charged Master Sword, and even this power may be increased by certain attack bonuses.

"A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong."

— In-game description

Fire Rod

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Main article: Fire Rod#Breath Of The Wild

Fire Rods are an elemental weapons with base melee power of 5. They can be found used by Fire Wizzrobes all over Hyrule, and can shoot rather large fireballs which can light objects on fire, such as grass or leaves. Each can be used as an offensive tool, or for solving puzzles.

"A magical rod that can cast fireballs, crafted by an ancient magician. The rod will break if it strikes something directly, so use it wisely."

— In-game description

Meteor Rod

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Main article: Meteor Rod

Meteor Rod is an elemental rod with base melee power of 10 and base durability of 32. Their main purpose is to cast powerful fireballs which have the ability to alight enemies. They are upgraded versions of the Fire Rod, with a higher damage output and the ability to cast three fireballs at any given time.

"A magical rod that can cast three fireballs at once, crafted by an ancient magician. It will break upon running out of magical energy, so make it last!"

— In-game description

Ice Rod

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Main article: Ice Rod

Ice Rods have a base power of 5. They are dropped by Ice Wizzrobes and are the less powerful counterpart to the Blizzard Rod. Ice Rods can shoot projectiles of frost which freeze anything they hit.

"A magical rod crafted from refined ice found in the Hebra Mountains. This rod can cast waves of freezing air. Great for magic - not so great for melee."

— In-game description

Blizzard Rod

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Main article: Blizzard Rod

Blizzard Rods are elemental weapons with base melee power of 10 and base durability of 32. Their main purpose is to cast powerful balls of frost which have the ability to freeze enemies in their tracks. They are upgraded versions of the Ice Rod, with a higher damage output and the ability to cast three balls of frost at any given time.

"A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra peak. It will break when depleted."

— In-game description

Lightning Rod

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Main article: Lightning Rod

Lightning Rod is an elemental rod with base melee power of 5 and base durability of 14. Their main purpose is to cast powerful balls of electricity which can shock enemies, causing them to drop their weapons. They can be obtained by defeating Electric Wizzrobes in battle; when they are a guaranteed drop.

"A magical rod that can shoot balls of electricity. Its gem contains lightning from the Hyrule Hills. It's not recommended to use as a melee weapon."

— In-game description

Thunderstorm Rod

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Main article: Thunderstorm Rod

Thunderstorm Rods are elemental weapons with base melee power of 10 and base durability of 32. Their main purpose is to cast powerful balls of electricity which have the ability to electrocute enemies. They are upgraded versions of the Lightning Rod, with a higher damage output and the ability to cast three balls of electricity at any given time, similar to those cast by Thunderblight Ganon.

"A magical rod that can hurl three balls of electricity at once. Its gem contains electricity from the Hyrule Hills, and the rod will break when that electricity runs out."

— In-game description

Vicious Sickle

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Main article: Vicious Sickle

Vicious Sickles have a base power of 16 and base durability of 14. They are common weapons found in the Yiga Clan Hideout.

"A grim weapon favored by the Yiga. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror. Its durability is low."

— In-game description

Demon Carver

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Main article: Demon Carver

Demon Carvers are a circular, metal, spiked weapons with a base power of 40 and base durability of 25. They are sometimes used by senior members of the Yiga Clan, who occasionally teleport near Link after he has defeated Master Kohga in the Yiga Clan Hideout.

"This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it."

— In-game description

One-Hit Obliterator

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Main article: One-Hit Obliterator

One-Hit Obliterator is a melee weapon used only in the EX The Champions' Ballad DLC main quest. It is able to defeat any enemy with one blow, hence its given base power of ∞, but Link will also be killed instantly if an enemy hits him whilst this item is equipped. Link cannot unequip it while he has it.

It is obtained as a part of the second DLC expansion for the game: 'The Champions' Ballad', in the Shrine of Resurrection, available after completing the Free the Divine Beasts Main Quest and accepting Monk Maz Koshia's One-Hit Obliterator Trial quest on the Great Plateau; the Obliterator can only be used in said section and nowhere else. Once the trial is completed, the Obliterator becomes unavailable, depowered, and can't be used anymore.

"A weapon that defeats foes with one hit and causes the user to die within one hit. It loses its sheen and power after two consecutive uses, but it will eventually regain both."

— In-game description

Bokoblin Arm

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Main article: Bokoblin Arm

Bokoblin arms are the still-wriggling limbs of Stalkoblins, with a base power of 5 and base durability of 5, which can be picked up when separated from the skeletal enemy and used as a weapon. A bokoblin arm is one of the weakest and least durable melee weapons that Link can find.

"A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. It's old and fragile, so it's quick to break."

— In-game description

Lizalfos Arm

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Main article: Lizalfos Arm

Lizalfos arms are the still-wriggling limbs of Stalizalfos, with a base power of 12 and base durability of 8. They can be picked up when separated from the skeletal enemy and used as a melee weapon or Boomerang.

"The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back..."

— In-game description