The history of A Link Between Worlds director: Hiromasa Shikata
Posted on November 17 2013 by ralphpotato
Nintendo certainly prizes one of its most important franchises, The Legend of Zelda, so it would make sense that the teams chosen to create each Zelda game are carefully crafted. Making a Zelda game is a serious ordeal, and all of the people who consistently work on them, Shigeru Miyamoto, Eiji Aonuma, and Hiromasa Shikata, for example, take their jobs seriously. This isn’t to say they don’t have fun creating the games, but certainly the Zelda games leading up to and including A Link Between Worlds have a high level of quality that we expect. So hit the jump to take a look at A Link Between Worlds’ director, Hiromasa Shikata!
Nintendo World Report recently published an article that talks about Hiromasa Shikata, including a brief history of him and the Zelda series.
“Before directing The Legend of Zelda: A Link Between Worlds, Hiromasa Shikata worked on Nintendo Land. That’s kind of a weird thing to do right before heading up development of the latest and greatest Zelda game. However, Shikata’s game industry background is, well, in the background of Zelda. He started off designing the backgrounds and fields of Zelda games, beginning with Ocarina of Time and continuing on to Majora’s Mask and Wind Waker.”
For the full article, check out the page at Nintendo World Report.
So around Nintendo it sounds like he’s kind of a big deal. As stated, the Zelda series maintains a level of quality that we all, especially the people around Nintendo, assume. Being the director for multiple games obviously shows that Shikata is beneficial to the game creating process, and after seeing gameplay and praise for A Link Between Worlds, I’m ready to credit him with much of what’s great about the new title.
What did you think? Do you think A Link Between Worlds will be great? Let us know in the comments!
Source: Nintendo World Report