If you follow Zelda and/or this site at all, you know about the all-new Zelda title coming to 3DS, currently referred to as A Link to the Past 2 or simply Zelda 3DS by fans. You also probably know that this new game will use the same overhead camera perspective (something called for by our very own Dathen months ago) and likely the same overworld map. This has sparked quite a bit of speculation, division, and debate among the fanbase, some of which has been personally addressed here, here, and here by our very own bossman Nate.
That said, if you’re worried that this is going to be another “overhead versus full 3D” article, don’t worry; it’s not. Neither is it an article detailing why Zelda 3DS should spawn a subseries of generic, samey 2D action-adventure titles full of too much retro-pandering. Rather, I’d like to address a concern that has gotten surprisingly little coverage except in a few articles’ comments (some of which were from myself), and that is this: What if A Link to the Past 2 brings Zelda down the route of New Super Mario Bros.?
I considered simply titling this article “What Can A Link to the Past 2 Learn From New Super Mario Bros.?,” and in a way, I guess you could say that it’s sort of a sequel to my previous article, “What Can Zelda Learn From Mega Man?” But that title would’ve been misleading, since this is less about saying what Zelda in general can learn from NSMB, and more about saying what certain great elements Zelda 3DS can take from NSMB in particular. Plus, it outlines the things Zelda 3DS shouldn’t take from NSMB. With that said, let’s get started after the jump.