Tag: Zelda 3DS

With my all new 3DS XL in hand last night (got the blue one folks!) one of the first things I did after the system update was finally check out the Zelda 3DS trailer. Sure, nothing was going to be shown that I hadn’t already seen, but I really was wondering how the 3D itself affected the world. Previously, Nintendo had stated they really wanted the 3D itself to have a major impact on the next Zelda game.

The problem? It doesn’t. In fact, I would argue the 3D usage in Zelda 3DS only solidifies how gimmicky 3D can be when done for the sake of simply having it. Sure, the trees have depth, the mountains have depth, Link looks like he is flying off the screen as he is sprung in the air, and it all “feels neat”. But at no point did it feel essential.

GameXplain did a fantastic job of breaking down available footage combined with hands on experience to notice a ton of things in Zelda 3DS that many may have overlooked. There are also several aspects that could be hints at potential as of yet unveiled happenings in the game. You can watch the informative video above, or simply hop inside to see a breakdown of most of the notable things they found.

I’m not sure this comes as a big surprise to many of, but Zelda U won’t really be anything like Wind Waker HD. That is if Marc Franklin, Nintendo of America’s head PR man, knows anything about it. From a Nintendo Life interview:

NL:

There are different Zeldas: 3D and 2D. Even within them are the sub-types, like

motion/stylus-controlled versus buttons, realistic and “Celda.” How do you fold

fans of each into the same enthusiasm for a new game?

MF: If

I may borrow your words, I don’t think we want to fold everyone into a similar

path. I think each game is unique on its own and each one has an opportunity to

create a distinct experience. You look at Wind Waker,

we’re remastering the game in HD, that’s going to be a great experience, and

we’ve announced Zelda HD for Wii U, which is going to be an

entirely new take on Zelda (in comparison). That’s what people appreciate:

being able to have those different experiences.

He talked a bit about Zelda 3DS as well… which you can find after the jump.

GameXPlain has a new analysis video for Zelda 3DS, this time featuring secrets and other hidden details, according to the title, but in reality focusing more on location. As we already reported, this video points out the 20 item slots on the bottom screen, and also makes mention of differences in the mechanics of the bow and Buzz Blob enemies. But the bulk of the video highlights the similarities and differences between the area of A Link to the Past’s…

First of all, let me reiterate (as I do in each of these editorials) there there is no such thing as “the worst Zelda”–just as there is no such thing as “the best Zelda”–for the very good reason that there’s no real way to evaluate these games in an unbiased way, thus one game might be Player A’s “best” while that same game might be Player B’s “worst”. Case in point: A Link to the Past. When I wrote the…

By now, we are all well aware that it’s finally been announced! After the release of Skyward Sword a year and a half ago, Zelda fans have finally been treated to the first look at our next Zelda title! Personally, I am ecstatic. While watching the live stream of the latest Nintendo Direct, I was just hoping that the minimal Zelda information we would receive would be a release date for the Oracle games in North America (which we got…

I have spent a lot of time since the reveal of

Zelda 3DS defending it against a lot of nonsensical hatred.

However, the folks over at NeoGAF pointed something out that is a rather

intriguing criticism: A Link to the Past 2 doesn’t feel alive.

This is directly related to the art and how “clean”

the visuals look. There is nothing wrong with looking clean, but as a sequel to

A Link to the Past it should look like the world is actually “lived in”.

Just how similar is  Zelda 3DS compared to a link to the past? With the recent the footage given from the previous Nintendo Direct, YouTube channel GameXplain reveal a brief inspection of both the Zelda 3DS and A Link to the Past over world in comparison. And my, how similar they are.   Jump in to take a look!      

Zelda producer Eiji Aonuma recently went onto the Zelda Miiverse community to discuss the recent announcement of The Legend of Zelda 3DS. In it, he talked about how development was progressing, the trailer available on the 3DS eShop, and how it was, contrary to some dissenters, a completely new game. In regards to how development was going, he said the following:

“Experience Hyrule reborn in a highly realistic three-dimensional world. A new story and fresh dungeon puzzles await you in this brand-new Zelda game! Development is progressing well, so expect to hear more about it soon!”

To see what else he had to say, click the jump!

It’s interesting to even hear this debate occur when, even with hands on experience, no one has really played enough of the game to determine just how good it really is. The demo is fluid, and yes the visual style is something that is left up to personal tastes, but it’s such a hard debate to have right now. Many fans hold Majora’s Mask as arguably the greatest Zelda game ever made, which would obviously make it top the sequel list since it’s a direct sequel to Ocarina of Time.

That being said, they do have a really great conversation. It’s notable all four people in the chat did get to play Zelda 3DS, making the discussion all the more relevant based upon personal experience. Is it a bit too early to even think of such notions?