Much has been made of the “emptiness” of The Wind Waker’s overworld. Sailing requires a significant investment of time, and the player is rarely required to do more than manipulate the camera or change the direction of the wind. Many gamers find this aspect of the gameplay boring, an unnecessary bridge between the much more exciting, enclosed islands located within the 49 squares that make up the overworld. There is some merit to this argument. To call the Great Sea…