In Ocarina of Time, the main mechanic of the game was that it allowed you to go 7 years into the future and back, in order to become either a child or adult to solve specific puzzles throughout Hyrule. And in Majora’s Mask, you have a three-day timer over your heads the entire game. The choice is yours to go back to the first day, though it’s highly suggested (seeing as you won’t get very far without going back). Both…