Majora’s Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo’s finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora’s Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.
For three days we have examined the ways in which magical abilities have been altered for this remake, and with what we’ve learned we can now delve into the core change that has occurred in Nintendo’s perception of magic. Doing so permits us to predict how they may use and employ magic in the future of the series – and I am sorry to report that, for those of us who love magic and the many powers it has afforded us, that future does not appear very bright.
Without further ado, let’s begin today’s analysis.