Tag: The Minish Cap

Japanese Zelda fans looking to re-experience Link’s size-changing Game Boy Advance adventure will soon no longer need their trusty handhelds. Nintendo has posted a new trailer for the Japanese Wii U Virtual Console release of The Minish Cap that you can view after the jump.

Since joining Zelda Informer, my lust for a daily dose of video gaming has somewhat intensified, and that’s saying something. It’s very difficult to satisfy these cravings when one doesn’t have the funds to get the current titles that everyone’s raving about — alas, I do mean A Link Between Worlds.

But I am now somewhat grateful for that. It’s given me a chance to revisit some old classics and rediscover what it was that made them so good in the first place, and whether they’ve stood the test of time. For the most part, they have. I picked up The Minish Cap because, regrettably, it’s the Zelda title I tend to forget about the most. Which isn’t at all fair, but it’s because it stands alone — no other Zelda game reminds me of it.

It doesn’t take long to be at ease in the world of Hyrule again. The use of Ocarina of Time’s end credit music in the opening of The Minish Cap is a lovely addition that is both settling and anticipatory. It doesn’t take long before we’re swept through Hyrule Field, flown through the Minish Woods, and dropped onto Mount Crenel. There’s a lot of charm in the art style that fine-tunes The Wind Waker’s “toon” concept and renders it beautifully in 2D.

This article was first released exclusively here at Zelda Informer on Valentine’s Day 2014 before being published around the web.

Please be advised that it contains spoilers for games all throughout The Legend of Zelda series, including the most recent installment, A Link Between Worlds.

The following is dedicated to those who came before, those who will come after, and—most of all—to those who were there all along.

The Legend of Zelda series is a franchise that has been dissected on so many levels. Players have drawn and—at times—extrapolated such a wealth of personal meaning from the games.

Coursing through the entire series from the classic installments through to modern incarnations, and from handhelds to home consoles, is a centrally grounded theme. It is the tale of friendship and loneliness, of love and loss.

From

Link’s Awakening to A Link Between Worlds, from Ocarina of Time and Majora’s Mask through to Skyward Sword, the Zelda franchise is a story of making friends, keeping friends and losing friends.

In

Zelda, our own lives, and the world around us, we cannot escape this crucial theme that is in our nature as humans: companionship.

“We all deserve a happy ending don’t we?”

— Princess Hilda

There might be some new hope for those itching to play The Minish Cap and other Game Boy Advance games on the 3DS. Zelda Dungeon’s sister site, GenGame has reported a Natsume community manager saying that Nintendo is working on adding Game Boy Advance titles to the 3DS eShop.

My previous patient was a lesser known character from The Wind Waker, Gossack, who had an inconclusive diagnosis. This week, by popular demand, I am going to take a look at a well known character who makes an appearance throughout many games in the Zelda series. His name is never given, and is on most occasions seen out and about, worrying about his task at hand. He is constantly running from place to place, but seems happy where he is….

Round one continues with our 6th matchup, featuring The Minish Cap against Majora’s Mask. The matchup is intriguing simply because it represents our home stretch, with just two round one matchups remaining. Both games have a strong following, and both games are generally considered under-appreciated in their heydays. Head inside to vote!

The Minish Cap is a great handheld Zelda game. It features great exploration, story, and art. But one thing that sticks out about the game to me personally, is its music. It follows a very common style of many Game Boy Advance games, containing many modern chords, all done on with midi. But I am here to dive into the music of The Minish Cap, and how it sticks out, for the better or the worse, from the rest of…

Hello dear readers! Sorry for having this out so late, had some other work piled up before I could finish this. Anyway, as some of you had suggested in the comments back in Part III, we will be looking at several of your favorite unwinding areas, specifically: The Milk Bar, Faron Woods, Hyrule Town (Minish Cap), and the Laundry Pool. Some of these areas in particular not only apply us and how relaxed we feel about it, as you might…

Here it is, guys, the final editorial on characters from The Minish Cap. I’ve decided not to do one on the side-characters of The Minish Cap, because they’re all quite shallow, and are really only there to make the world feel more real. I was initially not going to do an editorial on The Minish Cap’s Zelda, because, for all intents and purposes, she’s a statue for the whole game. But, when I realized that some people would be upset…

Sorry about the absence of this editorial last week, I was quite busy, and by the time I was no longer busy, it was too late to get this editorial done in time. But, no matter, because here it is now. With this editorial, I once again get to look at a detailed character who makes their own decisions, so hopefully this one should be more interesting than my past several editorials. In case you have not played or completed…