Tag: stealth

A decent amount of stealth has been featured in the Zelda series. It has always been used in very short instances, but the sneaky moments have remained memorable. Most games that use this style have done it differently, so which way is good enough to use again, if any? Should future Zelda games have elements of stealth? Join the discussion after the jump!

Sorry for the two-week hiatus, but it’s finally time for me to review the Forsaken Fortress. This dungeon is easily The Wind Waker’s most iconic. Dragon Roost Cavern was shown a lot in trailers, but the Forsaken Fortress featured in numerous pieces of the game’s artwork, is home to most of the game’s most significant enemies, and is visited twice due to its great story importance. The Forsaken Fortress is an odd case. While there are a few other dungeons…

One of the first notable things about Skyward Sword’s overworld — even the developers advertised this — was its dungeon-like design. It was compartmentalized, claustrophobic, and packed with puzzles and action at every turn. There was little room for passivity; the sailing and open fields of past 3D Zelda games gave way to a more frantic but more focused approach. By no means was this approach better, but it fit both the tone and the gameplay choices that pervaded all…