Hanyou covered the topic of optional dungeons recently in an editorial of his own, but I wanted to expand the topic a bit: Some of the recent Zelda games have begun to expand the role of dungeons. This technically started a while back with optional dungeons like the Color Dungeon and Gerudo Training Grounds, but has continued to be seen in many different forms. I think it’s good for the series to give dungeons a little more of a role…