Tag: Resource management

Yesterday’s article about resource management prompted a comment from JuiceJ that I thought would help flesh out the idea of resource management a little more.  One of the core elements of resource management that I overlooked (at least, outside of the original) is the rupee system–consider this an addendum.  Rupees are easy to forget about.  They’re not usually scarce, and if you’re good at most of the Zelda games, you can ignore them entirely.  As JuiceJ pointed out: “In addition…

One of the core gameplay elements — and possibly the core gameplay element — associated with Zelda games is item collection. It’s repeatedly emphasized in previews, trailers, and even in-game. The world is shaped by the items Link finds on his quest, and gameplay is, ideally, radically affected by each new acquisition. Items are the key to advancement even in newer games, where plot-driven advancement dictates when Link can find his items. This is all well and good, and there’s…