Tag: pacing

The Zelda series has undergone numerous changes throughout its history. As it has advanced, it’s naturally undergone a “streamlining” process, making it more accessible to new players. While this in itself is not bad, it has led to some trends that, when misused, have had detrimental results. The series started out with perfect pacing. In the original Legend of Zelda, the speed of the game was largely determined by the player. It wouldn’t stop for cutscenes, so gameplay was a…