In my old article, Overworlds: The Land Between, I took the time to define the personal names I have for four styles of overworld commonly seen in Zelda. The wilderness is a wild and dangerous area where you are left on your own, while the map is either a miniaturized representation of the world or little more than a menu. But it’s the hub and transportation overworlds that I will be focusing on in this article, for I believe that…