Handheld Zelda games always take a different course than their console counterparts. In the current 3D era, this mostly means having a top-down view. The Game Boy Color games, made by Capcom, built off the engine of Link’s Awakening DX (a remake — this will be important later) and bore more than a vague resemblance to its template. This made sense, as the Game Boy Color was the last in a line of mini-NES handhelds, culminating, of course, in a…