If a franchise lasts as long as Zelda does, you’d eventually need to mix things up a bit or fear stagnation. Gameplay wise there have been a lot of different things, for better or for worse: boats, trains, time loops, physical transformations, time travel, alternate worlds and many more things have been used to keep every Zelda game fresh. The same goes for stories: the more simplistic ones in the original and the GameBoy games, the more complex ones like…