Majora’s Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo’s finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora’s Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.
Thus far we have examined the alterations to the magical abilities of two of Link’s transformations, Deku Link and Goron Link. From the former, we learned that Nintendo now expects magic to be used more frequently; from the latter, that they have made some abilities now require more effort by the player to avoid using magic than it does to use them. Both of these shall be reiterated today, and a greater gravity towards this subject shall emerge, as we complete the triad by examining a change to Zora Link’s abilities.
Without further ado, let’s begin today’s analysis.