The dungeons of a Zelda game– the series of challenges set out for Link in either a linear or non-linear fashion– are really what makes the game. Whether it’s collecting fused shadows, medallions, or spiritual stones, there is always some objective and motivation for Link to trudge through these labyrinths and a lot of things come into account when creating the ideal dungeon. There’s the music to set the atmosphere, the theme, the enemies, the puzzles, and the difficulty (which…