With the announcement of The Wind Waker HD came the inevitable discussion among fans and journalists alike of what they thought should be updated within the game and why for its high-definition debut. One prevailing sentiment heard repeatedly by so many people was that Nintendo should complete and include the dungeons which were, at one time, planned for The Wind Waker‘s GameCube release. But, as we all know, that never happened.
Barring other factors which I’m almost certain contributed to Nintendo’s decision, Aonuma has said before that the reason the cut dungeons couldn’t be included in The Wind Waker HD is that the dungeons which were left unused in The Wind Waker ended being implemented in other Zelda games.
But, as it is a very common one to ask The Legend of Zelda‘s current producer, IGN brought the question of the cut dungeons’ fates up to Aonuma in a recent interview. Aonuma restated the point that the dungeons had already seen the light of day in other titles, but then went on to explain a little further about the fate of their use.
Head past the jump to read what he had to say.