One of my favorite aspects of Twilight Princess is its appreciation for context. Just about every locale has a unique story to tell; the dungeons, especially, stand apart from those of most other Zelda games. Rather than serve as generic holy sites, each dungeon goes a long way toward giving Hyrule a lived-in feel. City in the Sky highlights an ancient civilization, while Snowpeak Ruins makes the player feel like a guest in someone’s home. That said, not having all…