As much as we love them, it’s hard to deny that most every game in the Zelda franchise follows a highly formulaic structure. Start off in a small, cozy village, something bad happens, get a sword, collect three major items, a plot twist happens, collect a few more items, final dungeon, Ganon, game over. Usually the boss fights at the end of the dungeon require the item you just found to complete. The slingshot is ignored as soon as Link…