Zelda has evolved in several ways over the years, but something that remained rather similar throughout the series is the primary system of combat. The standard “run up, stab monster, move on” method has been a staple since day one, and only really went through a big change in the transition to 3D. The simple and seamless style of Zelda’s combat has been thoroughly enjoyed for decades, but could a change to it go over well? Could we see a…