Tag: boat

Hello readers! Brian here with the fourth installment of “The Best and Worst of Zelda.” This topic has been requested by multiple people, and I thought it deserved some recognition. Remember to comment your ideas for next week! So without further ado, ladies and gentleman, your article. It’s slowly becoming another piece to the Zelda formula; the way Link travels through overworlds seems to be changing by the game, and for no good reason, but as the worlds get bigger…

Pretty much anyone who’s played a Zelda game in the last ten years should know what a transportation overworld is. After Ocarina of Time, which introduced the non-essential but compelling Epona, the series as a whole gravitated toward worlds designed around transportation. It started with Majora’s Mask, with sections of the overworld requiring either Epona, Goron Link, or Zora Link. They each offered their own form of transportation that regular Link could not access. Majora’s Mask’s tighter overworld made things…

Over nine years ago, something new was introduced to the Zelda series. Today, that something is commonly referred to as the transportation system. It’s a pretty simple concept: It consists of a large map that must be traversed via some alternate mode of transportation in order to reach individual areas, which are explored on foot. Despite how simple the concept is, it’s proven to be pretty tough to master, as shown by its mixed reception in the series. In this…

Since Ocarina of Time, the only Zelda game we’ve seen that featured no real transportation for Link was The Minish Cap. Every other game has at least offered some form of it, at least temporarily. Often, it’s been a domineering, essential component of the game, offering little choice to the player about how and when to use it. Epona is probably the best example of transportation as an extension of player choice. In all three games in which she’s featured,…

Well dang, guys! E3’s less than a week away. Only a few days really! Another video, sort of related. This one doesn’t actually specifically talk about Zelda Wii, but rather some things that have been suggested for the Zelda series that a lot of people have been talking about. Some of them have talked about them in Zelda Wii (as is inevitable when discussing future ideas). It seemed appropriate for me to go over them. Some of these are ideas…