There’s a saying that “You can’t please everyone.” Yet this is often the challenge game designers face in the process of creating a game: to release a game that appeals to a wide variety of players, from young to old, from new gamers to veterans. When it came time to begin designing Ocarina of Time, it’s not hard to imagine that there were many challenges in transitioning the game play from 2D to 3D. One advantage, however, is easy to…