Ocarina of Time Reimagined in VR/First Person Perspective Using Unreal Engine 4
Posted on August 23 2016 by Calamity Siothrún
CryZENx uploaded two videos onto YouTube that changed the point of view in Ocarina of Time. In the first video, he shows off child Link in the Desert Colossus in a first person perspective. Because the viewer is seeing the world as Link, the environment takes on a vaster, more dangerous feel. The perspective could also be used to convey how Ocarina of Time would look or handle if it was a virtual reality game.
CryZENx takes the perception shift one step further in his second video and places a virtual reality headset over Link’s head. Once again, certain environments change due to the change of the point of view. Kakariko Village in a thunderstorm can cause feelings of unease in some viewers, for example. Also, the lenses around Link’s field of vision tend to make certain things pop out at the player more, such as the Great Fairy. The download link for this demo can be found here.
Check out the videos, and let us know your thoughts on the perception shift in the comment section!