Multiplayer.it – Interview with Eiji Aonuma
Posted on November 02 2011 by Mases Hagopian
The folks over at Multiplayer.it recently sat down with Eiji Aonuma to talk about the upcoming Legend of Zelda: Skyward Sword and the Zelda series as a whole. Aonuma talked in detail about Wii Motion Plus Controls, the development of the game, game director Fujibayashi, and much more. Eiji Aonuma also talked about some more personal stories and revealed some tidbits from other Zelda games in the series.
You can see a bullet point breakdown of the key points after the jump.
- The game originally did not use Wii Motion Plus Controls.
- The Wind Waker style graphics are more suited to the Nintendo DS, and perhaps will be used in an upcoming Nintendo 3DS title.
- A Four Swords Adventures type GameBoy-GameCube connectivity is possible for the Nintendo Wii U, but Aonuma states that it doesn’t necessarily need to be a multiplayer Zelda game.
- Aonuma feels that Twilight Princess was too big and empty and that they could have developed it better.
- Many of the things that couldn’t fit into Twilight Princess can now be found in Skyward Sword.
- There are no plans for a Zelda game where Zelda is the main protagonist. However, Zelda is deeply involved in the Skyward Sword narrative.
- The Wind Waker was a breaking point in the series as it changed the overworld aspect of the Zelda series. This huge change, the Great Sea, also caused a change in musical style for The Wind Waker. (Translation calls it the The Irish Atmosphere).
- Similar to the Wind Waker and the Great Sea, some of Skyward Swords’ music is based on the the Sky. The strong winds at high altitudes.
- The Wind Waker is the most personal game for Eiji Aonuma because it offers him his dream of exploring the sea.
- During the development of The Wind Waker, Aonuma saw the character Link as his newborn son.
- Reiterates that Skyward Sword has a very dense world
- Enemies in Skyward Sword are like puzzles where you first must find out how to attack them, and then do the actual attacking.
- Unlike 2D Zelda games where it was most about button mashing to defeat some enemies, Skyward Sword changes this idea with motion plus and it makes you think about how to defeat the enemies.
- Aonuma doesn’t want to develop non-Zelda titles, since he feels he can include almost anything into the Zelda series. (He makes reference to developing a Tennis game and how this relates to Link repelling flying objects.)
Source: Multiplayer.it
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