Hope for Zelda Wii U: Non-linearity and… Multiplayer?
Posted on February 17 2013 by Axle D. Wilder
Another new discussion video, this time about Zelda Wii U! I’m sure most of you are familiar with the recent news on the subject, about Nintendo wanting to “rethink the conventions of Zelda” and their two examples of what they want to change. This video covers my thoughts and reactions to their sentiments, as well as my hopes and concerns for Zelda Wii U. Enjoy! You can watch the video here or check out the embed after the jump.
Here’s the video about The Wind Waker HD that I did last week, as well as the old Zelda multiplayer article I wrote, if you’re interested in them (since I mentioned them in the video). Also, not to spam links, but I realized shortly after recording the video that Alex Plant of GenGAME wrote an article conveying similar sentiments to my concerns about Nintendo potentially thinking that making the dungeon order open alone makes the game non-linear enough. He probably worded it more eloquently than I could in this video, too. Haha. Ultimately I’m very hopeful for this game, but I don’t believe that’s it’s impossible it could disappoint. After all, Skyward Sword managed to be disappointing even though it was an enjoyable game. Still, Zelda Wii U should be awesome!
So what about you? Are you excited about Zelda Wii U? Were you ever not excited about it? What are your thoughts on Nintendo’s plan for the game? And most importantly, what do you think the “essence” of Zelda is? Tell me in the comments!