Hero Mode Discussions: Zelda Movie Part Two
Posted on May 18 2014 by Legacy Staff
Welcome back to the long delayed Hero Mode Discussions
as we move onto our second entry talking about the points of a Zelda
movie. As always, keep in mind this is opinionated and shows my personal
views of what I believe would make this specific Zelda topic the best it
can be. All that I request of you, people of the Internet, is to keep an open
mind. I welcome criticism and angry comments with open arms; they are quite
helpful and ever so entertaining.
Foreword:
“Hero Mode Discussions” refers not to talking about Hero Mode from
the games, though it uses the idea of being “hardcore.” So in the
terms of discussion, this essentially means that what we are going to be
talking about is more on the verge of “hardcore” than what we’re
normally used to in discussion. Second, this is the first installment of many,
because due to the length of the full article being some 6000 words and still
in-progress, I have made the choice to separate the full article into roughly
500 to 1000 word entries that will be posted each week. Every segment will
contain different aspects that apply to the topic we are going to be discussing
today. I implore of you to not get too upset when something you are passionate
about doesn’t show up, because most likely, I will get to it. Eventually.
The
points previously discussed included if it was
possible for a Zelda film to be put into the making, whether it should
be live action or anime styled, and what production company would be best for
producing the film. This week, the topics are going to get a little more
controversial especially because everyone harbors different opinions when it
comes to content. Yes, this week we’ll talk about what exactly would work best
in a Zelda film.
There
are quite the number of Zelda games, from your top down to your 3D and
all the in-betweens, and all fans are aware of the diversity in not only the game
play, but also the story line which is extremely prominent
as well. Each game has such a contrasting story from the previous game, even
though they each have similar plots: Link saves everyone and defeats the evil
forces. However, in each game there is more than just that. We experience
different emotions as adventure, such as suffering, loss, and hope until it finally turns
into that glorious victory and celebration in the end. Depending on what end
you’re speaking of; not all of them end too happily. (Spoiler for Twilight
Princess: Midna, why did you have to go and break the Mirror of Twilight?
Not nice.)
Not
only can you see and experience emotions while playing the various games, you
can form relationships between Link and the other characters and choose whom
you love or whom you love to hate. You also get to explore the world for as
long as it pleases you, going into every nook and cranny, cutting all the grass
from across the whole map, or just cruising along on the ocean. So, with all of
the possibility and freedom you receive in the game – even though it has a set
storyline (A Link Between Worlds has a set storyline, but not order in
which to complete temples if you’re thinking I’m wrong there) – how can you
possibly put all of that into a single film and still give that sense of
nostalgia from exploration and dawdling in-between temples?
Well,
there are a few choices that we have here. You could say, “screw
that” and just create your own storyline, and all is fine and dandy.
However, you also have the choice to mash two games into one film and get some
kind of funky-hybrid. Or, you could follow the storyline of a single game
cleanly and precisely. Issues pose themselves with all three that we have
listed, so, to see the ups and the downs and the good and the bad, let’s
dissect each one separately.
The
“Screw That” Option
There
are quite a few issues here that need to be cleared out of the way before we
can move onto the positives. The bad is that, depending on who the writer is,
you could get a script so insane and almost ‘not-Zelda‘ that they
basically only used the character names, lore, and logos to get higher box
office sales. Additionally, and the largest problem that branches off to all
issues with this choice is that there will be a large percentile of fans that
will absolutely despise the idea of a story that isn’t originally a Zelda plot. However, the basic plot of Zelda is this: “Link sleep. Link
kill grass. Link save Zelda after a 6-month vacation in Lake Hylia.”
However, if the script is tasteful and original enough, keeping close ties to the lore, it could really work. Some people have suggested that you don’t even really need Link or Zelda in the film; you could just use reference to them. Though this would anger a quite a number of fans, it’s still an idea. So if a write could find a happy medium between the extremes of either OCD to the game or on a level not too similar to “Noah,” the Zelda fan base could see a piece of cinematic gold.
To wrap this option up, you could either get a really whacked up “Zelda” movie, or you could get a fresh and new take on the game, while keeping to traditional values enough to please the majority of the fan base. The only thing that really matters most is making sure the writer doesn’t base the film off of a dream or another “experience.”
The Hybrid Option
The only issues with putting two games together is that you could get something way
too broad. If someone tried to put together Twilight Princess and Ocarina
of Time into one 2 and ½ hour film, you have multiple hours of game play
and story-line from each title to fit into one tiny time slot. Yes, the story
could be put into a trilogy lasting three years, but not everyone wants to wait that
long just to see the next part. If someone was able to get a decent
story-line out of a hybrid, the content of the games put into the film could be
way too broad for any real and close-in following of either game.
On
the other hand, if a script is put together well enough, we could be seeing a
2.5-hour film encompassing the content of two games. With putting two titles
into one, it’s very likely that you could get even more box office sales than
if just one title was used. This would be because it pulls at the interests of
different sides of the fan base and the bias that lies among us because of our
own personal tastes. Furthermore, if a trilogy was to be made, giving
appropriate attention to content from each of the games, we could have a good
film. The only down to this would be the wait for however long until the next
release. So here again, you have happy mediums and the extremes.
OCD Option
The
bad for this option could either be either horrific, or “not too
bad.” The issue with following a game as closely as possible is that some
important or prominent events may have to be left out. It also could deter box
office sales for the fact that some fans may see it as “unoriginal”
or “too cannon to be interesting.” However, all of these issues can
be dealt with in their own ways. There isn’t much to do about the whole
“unoriginal” topic, but there are a few ways to make a Zelda
film have its own unique touch that differs from the games. A way to do this is
to add bits and pieces of humor that we normally don’t see in the games, as
well as possibly address some of the “awkward” moments from the games
that no one knows what to make of. To make it unique, we just need someone
creative to direct the film, eh? Lastly, to get around leaving out important or
prominent events from the games, the best way to include everything is to…
Sorry, that’s for next week. Looks like you will all just have to wait and see.
One
last word: Next week’s article will encompass how to make the OCD Option work.
Yes, I’m cutting out the other two and going with what seems the most cliché
path to take, but it truly is the safest path to tread upon if you think about
it. Next week I will explain how to get everything into a desired timeslot,
without missing or copping out on anything. After that, we will tread into the
darker realms of the more meticulous content…or I may just surprise you and
go some other crazy direction.
Once
again, thank you for reading, and if you don’t mind, please leave a comment and
let me know what you think! I love to hear other opinions, and I find it
helpful when people do take the time to let me know what they think. I may even
use some ideas in the upcoming articles, because I can’t come up with
everything.