- Joined
- Jan 11, 2021
- Gender
- man
It would lose its charm; it would lose what I believe to be the biggest risk that the Zelda series has ever taken in terms of gameplay (except maybe Zelda 2 as a game). I would rate it probably similarly on my ranking...mainly because I believe Maze Island serves a similar function and so I'd be satisfied with them testing out the concept
I don't think I've truly discussed how much I find the entire concept of Phantom Hourglass fundamentally captivating. In much the same way I appreciate Frozen 2, despite all of its significant problems, I really appreciate what Phantom Hourglass is attempting to do (and that I think it succeeds at), especially with the TOTOK While Mercay Island isn't the most interesting town, I do enjoy it's quaintness and the mysterious northern mountain location that the temple rests on is very captivating; I personally find the Bellum lore and phantom lore super good; taking notes on your map to remember shortcuts in the future is genius; traveling back and forth makes the sea get used much more, and makes PH feel like a longer game especially on a system that can barely run the visuals it is attempting; the combination of puzzles, satisfying stealth sections, and ultimately a combat challenge that ranks up there with the ending of MC. big fan.
The stealth/time limit/invisible enemy combo ****show that is the Temple of the Ocean King is not generally beloved, but it is beloved by me and i'd be very very sad if it got removed.
I don't think I've truly discussed how much I find the entire concept of Phantom Hourglass fundamentally captivating. In much the same way I appreciate Frozen 2, despite all of its significant problems, I really appreciate what Phantom Hourglass is attempting to do (and that I think it succeeds at), especially with the TOTOK While Mercay Island isn't the most interesting town, I do enjoy it's quaintness and the mysterious northern mountain location that the temple rests on is very captivating; I personally find the Bellum lore and phantom lore super good; taking notes on your map to remember shortcuts in the future is genius; traveling back and forth makes the sea get used much more, and makes PH feel like a longer game especially on a system that can barely run the visuals it is attempting; the combination of puzzles, satisfying stealth sections, and ultimately a combat challenge that ranks up there with the ending of MC. big fan.
The stealth/time limit/invisible enemy combo ****show that is the Temple of the Ocean King is not generally beloved, but it is beloved by me and i'd be very very sad if it got removed.