XskywardX
Shadow Instruments
- Joined
- Jan 18, 2012
- Location
- Minnesota, U.S.A
I've been thinking a lot lately of better ideas for Zelda games; and when I say "ideas," I don't mean story and plot, I mean general gameplay. So, here goes.
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1: Mini dungeons (with keys like normal dungeons) with a mini boss fight at the end to get the less important items in the game and possibly even a few that you get a heart piece; or even two.
2: Dungeons have designated keys for that specific dungeon. I know you can't use keys from one dungeon to use in another; but I mean like have them graphically different, same as the big keys and the locks on doors.
3: Enemies look different depending on where you are. Like, say you're in a forest area; maybe the bokoblins here will have a green tint and a "foresty" design on their clothing or skin. Whereas the bokoblins in a fiery area will have a red tint and a "fiery" design on their clothing or skin. But this would not affect their strength or their behavior.
4: Expand to a land beyond Hyrule. (I know a lot of you may not agree with this, and you might even cite me on my post about Aonuma running out of ideas. But that was mainly the unoriginality of the name "Lorule" in ALBW.) What I mean by this is that maybe there is another country near Hyrule. Perhaps you have to use a warp song to get there, or maybe someone would have to bring you there via horse and buggy. Or, they could even allow the player to just get there himself by walking or riding Epona.
5: More NPCs. I know there are plenty, but you would think that there would be a lot more in a place like Hyrule. I noticed that in Twilight Princess they did really up there game in Castle Town though haha.
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I had a few more, but I can't think of all of them at this moment. Tell me your thoughts, and tell me some of your ideas
Thanks,
XsX
~~~~~~~~~~~~~~~~~~~~
1: Mini dungeons (with keys like normal dungeons) with a mini boss fight at the end to get the less important items in the game and possibly even a few that you get a heart piece; or even two.
2: Dungeons have designated keys for that specific dungeon. I know you can't use keys from one dungeon to use in another; but I mean like have them graphically different, same as the big keys and the locks on doors.
3: Enemies look different depending on where you are. Like, say you're in a forest area; maybe the bokoblins here will have a green tint and a "foresty" design on their clothing or skin. Whereas the bokoblins in a fiery area will have a red tint and a "fiery" design on their clothing or skin. But this would not affect their strength or their behavior.
4: Expand to a land beyond Hyrule. (I know a lot of you may not agree with this, and you might even cite me on my post about Aonuma running out of ideas. But that was mainly the unoriginality of the name "Lorule" in ALBW.) What I mean by this is that maybe there is another country near Hyrule. Perhaps you have to use a warp song to get there, or maybe someone would have to bring you there via horse and buggy. Or, they could even allow the player to just get there himself by walking or riding Epona.
5: More NPCs. I know there are plenty, but you would think that there would be a lot more in a place like Hyrule. I noticed that in Twilight Princess they did really up there game in Castle Town though haha.
~~~~~~~~~~~~~~~~~~~~
I had a few more, but I can't think of all of them at this moment. Tell me your thoughts, and tell me some of your ideas
Thanks,
XsX
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