- Joined
- Aug 25, 2012
- Location
- Indiana, USA
Before we start, know that I'm not automatically endorsing a Zelda movie, and I acknowledge not everyone is going to want one. In fact, I don't necessarily want one. This is a pure speculation topic meant to stimulate the juices of the mind and see if something could work.
Let's just say a Zelda movie was guaranteed to be in the works and there was nothing anybody could say or do to stop it from being released, but we could influence what the final product looked like. How would you want a Zelda movie to be done, regardless if you supported the movie in the first place?
#1: Original story or based on a game? An original story might be easier to pull off, considering the grind of dungeons and solving puzzles in the Zelda games don't really lend themselves to a full-blown movie; a TV series, maybe, but not a one-to-three-hour movie. Then again, creating a successful representation of one of the Zelda games would be incredibly rewarding, if probably a bit harder. My preference likely goes to making a movie based on one of the games, so long as it doesn't turn into a half-baked nostalgia fest where every character and boss from every freaking Zelda game is crammed in just for some face time. I'd be interested to see both ends (original or based on a game), but a successful representation of one of the games would probably feel much more rewarding to me.
#2: If the movie was based specifically on one of the games, which would you want them to start with? You've got the "first" game in the chronology, Skyward Sword, as well as the first Zelda game to actually be made. Ocarina of Time was immensely popular and receives perhaps the most references of any game in the series, so maybe that would be a good place to start. My personal vote goes to making a movie of the very first Zelda game, as I feel they could do more with it considering it barely has a story of its own. The chronology could easily be added into the mix; each movie (if they made more than one) could show us a timeline in the opening of its placement.
#3: Animated or live-action? I'd be game for either, but my preference probably goes to CGI animation. The world of Zelda would probably be easier to pull off that way, and you don't have to worry about actors not looking or feeling like their representations. Then again, we always get animation in the games, so live-action would be a nice change of pace. Like I said, I'm perfectly fine with both, but animation would probably appeal to me more.
#4: Link as a full character or silent passerby? Do you want his past and motivations to pop up, making him a full character like anyone else, or a reticent hero whose background and personal motivations are never expounded on? My vote is to do a little of both; a lack of a solid background could still make the audience ponder what they'd do if they were him, but speaking and showing personality would make him an interesting character in the present since we can't control him.
Feel free to ask any other questions as well. Remember, this is purely from a speculation standpoint, not to say a Zelda movie should even be made.
Let's just say a Zelda movie was guaranteed to be in the works and there was nothing anybody could say or do to stop it from being released, but we could influence what the final product looked like. How would you want a Zelda movie to be done, regardless if you supported the movie in the first place?
#1: Original story or based on a game? An original story might be easier to pull off, considering the grind of dungeons and solving puzzles in the Zelda games don't really lend themselves to a full-blown movie; a TV series, maybe, but not a one-to-three-hour movie. Then again, creating a successful representation of one of the Zelda games would be incredibly rewarding, if probably a bit harder. My preference likely goes to making a movie based on one of the games, so long as it doesn't turn into a half-baked nostalgia fest where every character and boss from every freaking Zelda game is crammed in just for some face time. I'd be interested to see both ends (original or based on a game), but a successful representation of one of the games would probably feel much more rewarding to me.
#2: If the movie was based specifically on one of the games, which would you want them to start with? You've got the "first" game in the chronology, Skyward Sword, as well as the first Zelda game to actually be made. Ocarina of Time was immensely popular and receives perhaps the most references of any game in the series, so maybe that would be a good place to start. My personal vote goes to making a movie of the very first Zelda game, as I feel they could do more with it considering it barely has a story of its own. The chronology could easily be added into the mix; each movie (if they made more than one) could show us a timeline in the opening of its placement.
#3: Animated or live-action? I'd be game for either, but my preference probably goes to CGI animation. The world of Zelda would probably be easier to pull off that way, and you don't have to worry about actors not looking or feeling like their representations. Then again, we always get animation in the games, so live-action would be a nice change of pace. Like I said, I'm perfectly fine with both, but animation would probably appeal to me more.
#4: Link as a full character or silent passerby? Do you want his past and motivations to pop up, making him a full character like anyone else, or a reticent hero whose background and personal motivations are never expounded on? My vote is to do a little of both; a lack of a solid background could still make the audience ponder what they'd do if they were him, but speaking and showing personality would make him an interesting character in the present since we can't control him.
Feel free to ask any other questions as well. Remember, this is purely from a speculation standpoint, not to say a Zelda movie should even be made.