Justac00lguy
BooBoo
Your Opinion on a Sparse Overworld?
So I noticed that a lot of the bad or negative comments that the game Twilight Princess generally gets, is that its overworld was largely empty and the size didn't fit the content as such. Now I don't want to get into into views on TP's overworld but I actually don't mind large sparce open areas as was the case with Twilight Princess. So with this in mind what are your opinions on an overworld that is largely sparce.
Now I know a lot of people will disregard this idea as what's the point of having an empty overworld? Well this isn't exactly my full point but I would like to bring up two, of what I think are the best examples of how to showcase how a sparce overworld could work. These two would be Shadow of the Colossus and Journey... Now these two games reached critical acclaim and are widely received to be excellent open world games, however close inspection of these games shows that the overworld never really had that much content. SotC and Journey were very sparce and one had to travel over vast lands with no true linear path to reach the next destination or plot point, a very simple feature but it worked to great effect.
Now the question is could this be implemented effectively into a Zelda game? With the likes of TWW and TP we saw a big overworld which was mostly open space rather than compact content, in my opinion I would consider these two Zelda games to be some of the only in the series to truly capture that adventure aspect. It's no lie that many people would like to see a bigger overworld, so how about we have a more open overworld that is generally sparce and nonlinear? Would you guys like to see this feature or would you rather a more compact overworld like the one seen in Skyward Sword?
So I noticed that a lot of the bad or negative comments that the game Twilight Princess generally gets, is that its overworld was largely empty and the size didn't fit the content as such. Now I don't want to get into into views on TP's overworld but I actually don't mind large sparce open areas as was the case with Twilight Princess. So with this in mind what are your opinions on an overworld that is largely sparce.
Now I know a lot of people will disregard this idea as what's the point of having an empty overworld? Well this isn't exactly my full point but I would like to bring up two, of what I think are the best examples of how to showcase how a sparce overworld could work. These two would be Shadow of the Colossus and Journey... Now these two games reached critical acclaim and are widely received to be excellent open world games, however close inspection of these games shows that the overworld never really had that much content. SotC and Journey were very sparce and one had to travel over vast lands with no true linear path to reach the next destination or plot point, a very simple feature but it worked to great effect.
Now the question is could this be implemented effectively into a Zelda game? With the likes of TWW and TP we saw a big overworld which was mostly open space rather than compact content, in my opinion I would consider these two Zelda games to be some of the only in the series to truly capture that adventure aspect. It's no lie that many people would like to see a bigger overworld, so how about we have a more open overworld that is generally sparce and nonlinear? Would you guys like to see this feature or would you rather a more compact overworld like the one seen in Skyward Sword?
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