HappyMaskSlsman
Smilus Creepus
- Joined
- Jan 17, 2011
- Location
- It's a Secret to Everybody
I am currently towards the end of a playthrough of A Link to the Past (as in, I'm right outside Ganon's tower) (Yes, it is on the SNES). From the beginning of the playthrough (started several days ago), I decided, for efficiency's sake, that I would complete a certain number of dungeons/gain a certain number of items each day. Yesterday, I was making excellent progress through Turtle Rock. I realized that the dungeon would soon be completed. After a short number of enemy encounters, and even shorter number of rooms, I was finally standing before the boss door which stood in nearly every dungeon. I was but a few steps from the entrance to Trinexx's lair, when I was hit by a most terrible realization. In my haste and endeavers to recover Heart Pieces, I had completely overlooked the Ice Rod- an item necessary to beat this boss. As far as I knew there was no way to go to the light world, Lake Hylia, Death Mountain, and then Turtle Rock without having to traverse (a portion of) the Dungeon once more. Even with this setback, the temporary excursion did not take much time at all, and I was soon able to proceed with my playthrough.
Now I must ask, could I have obtained the Ice Rod (after almost completing Turtle Rock) without losing my warp point outside of the final portion of Turtle Rock? (I'm almost positive the answer is no, but it's always nice to be certain.)
I also ask, have you ever encountered such a setback in a (Zelda) game?
Now I must ask, could I have obtained the Ice Rod (after almost completing Turtle Rock) without losing my warp point outside of the final portion of Turtle Rock? (I'm almost positive the answer is no, but it's always nice to be certain.)
I also ask, have you ever encountered such a setback in a (Zelda) game?