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I would definitely like that. I recently played Hollow Knight for the first time on Switch, and they manually added in an achievement system. I think achievements are great because they can give you clues as to things you haven't done in the game and give you goals that might not be obvious to all players.
That sounds like bad game design if the secrets are so hard to find there has to be an external hint to find themThis. I love when achievements are done well and basically clue you in on things you would have never thought about doing before. A perfect example of this for me was Halo: The Master Chief Collection. I've been a long-time Halo player before MCC even came out, and yet the achievements pushed me to see and do things in each game that I wouldn't have otherwise. Things that I could have easily just seen someone else do on YouTube and never experience for myself.
Even Resident Evil games. Before Resident Evil 2 remake released, I wanted to play the HD remaster of the first remake which I had beaten before on Wii, but always found to be quite an intimidating experience. Yet, the achievements pushed me to speed run the game, do a knife run, do invisible enemy mode, and even do a seamless run with no saves and each playthrough got significantly easier/doable because the paths and puzzles became 2nd nature to me and made me cut down on the aimless exploration and backtracking and turned me into an efficient player. It's such a rewarding skill progression and I likely wouldn't have ever attempted it if it weren't for the achievements.
That sounds like bad game design if the secrets are so hard to find there has to be an external hint to find them![]()