Having actual dialogue would make it feel more real. The characters would seem more like real people. I've played games with voice acting, and they've been top notch for years. I fail to see how hearing the pain in a character's voice what being brought harm or joy when being rescued would be a bad thing?Zelda doesn't need voice acting. Dialogue boxes work perfectly fine. They have been working perfectly fine since the series began.
I don't understand this. The voice acting in games never took away from the music, as far as I can tell.Though I see your point here, I kind of like that the Zelda game is kind of 'mute'. You tend to focus more on the music that way. Plus, we can believe that the characters can sound anyway we want to, which won't give disappointment. Because there is always disappoint in choosing voice actors when it comes to a game. Especially one that's always been mute. Plus Link's grunts/yells wouldn't be so funny and awesome if they had a voice actor for his character. The "AHHHHHHHHHH" gets me everytime. xDD
And the "we can believe they sound anyway we want" excuse has to stop. People felt the same way about people playing characters in "Lord of the Rings"; but, after the movies, they couldn't see anyone else but those actor's playing the roles. It doesn't matter if it matches exactly what you imagined, as long as it's done well.