- Joined
- Feb 19, 2013
It's fair to personally prefer to not see bosses return, but it's not fair to call SS's recurring bosses repetitive. (I know I defend SS a lot, but just hear me out. I only do it for good reasons, after all.) Each of these had different elements added onto them each time (except Scaldara, but the entire point of that was to catch you off guard and play off the fact that it was possible for more than one Scaldera to exist). Ghirahim even had a completely different third fight. Again, it's not fair to call them repetitive when they have an extra layer of depth added onto them when they appear again, as that's... well, the opposite of repetitive.
I meant repetitive character-wise, not gameplay. I'm not really interested in playing against the same character multiple times despite them having different gameplay elements. If they wanted a boss to have different tactics just add it on to the first encounter. I can understand fighting one character several times (ghirahim makes sense) but not practically every boss. It just comes across as lazy. Moldarach as a mini-boss AFTER it was a dungeon boss was all kinds of WTF.