• Welcome to ZD Forums! You must create an account and log in to see and participate in the Shoutbox chat on this main index page.

Worst 3D Zelda

Worst 3D Zelda

  • Ocarina of Time

    Votes: 0 0.0%
  • Majora's Mask

    Votes: 0 0.0%
  • The Wind Waker

    Votes: 0 0.0%
  • Twilight Princess

    Votes: 0 0.0%
  • Skyward Sword

    Votes: 0 0.0%
  • Undecided

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

ihateghirahim

The Fierce Deity
Joined
Jan 16, 2013
Location
Inside the Moon
This is bound to polarize, but I want to know which 3D (I will not count the DS games) Zelda game is the most disappointing. Is it the cartoony Wind Waker? The one with with the wolf? Which is it?
 

DarkestLink

Darkest of all Dark Links
Joined
Oct 28, 2012
Wind Waker. The easiness is forgivable. All the 3D titles are ridiculously easy. But time wasting chores tick me off. There's just...NOTHING...redeemable about sailing. You sit there...and do NOTHING. That's...horrible....design. I simply cannot fathom how the creators of OoT and MM didn't foresee their audience getting bored over how little there is to do in the water. They could have sped it up, added an interactive control with the boat so you help speed it up (Like SS did), or had some combat like PH and ST. The wind waker was an annoyance. I remember sometimes refusing to change the wind when I needed to go somewhere because the idea of getting that stupid thing out again gave me a headache. The earth and wind temples were like a giant version of the Stone Tower entrance with its songs.

This game is also an example of why exploration in Zelda is so annoyingly frustrating and boring. I remember spending hours after the 2nd Foresaken Fortress, trying to figure out what to do. The game gave me no hint on how to do it. In fact, I just reset the game and started over, hoping I'd notice something this next playthrough. I didn't. I tried again. Nothing. So FINALLY I gave in and did those God awful boring sidequests, and finally when I fed the fish, I figured out which one to do. A game should never leave a player in this much confusion. It doesn't give me room for creative problem solving, it just annoys me. If they want to give me a puzzle or some cryptic hint that'd be fine, but expecting me to run around and do the sidequests until I find it is asinine.

The second playthrough wasn't as bad, but that first playthrough's really left a bad taste in my mouth because of the exploration.
 

JuicieJ

SHOW ME YA MOVES!
Joined
Jan 10, 2011
Location
On the midnight Spirit Train going anywhere
In terms of which game has the largest amount of flaws, Twilight Princess. While many things about the game aren't offensive, there's always something done wrong with every mechanic, whether it be minor or large.

In terms of which game's flaws affect it the most, The Wind Waker. This game has a significantly lower amount of flaws compared to Twilight Princess, but the flaws it does have are crippling, them being the sailing and the overall simplicity.
 

CynicalSquid

Swag Master General
Joined
Aug 1, 2012
Location
The End
Gender
Apache Helicopter
I am undecided.

I love all the 3D Zelda's except Skyward Sword. I also haven't played Skyward Sword so I don't have an opinion on it.
 

Cfrock

Keep it strong
Joined
Mar 17, 2012
Location
Liverpool, England
Skyward Sword gets my vote. There's just nothing going on in the game. There's no engaging combat, few items, a small and disjointed overworld, no exploration, no puzzles, no intrigue to the plot and many elements are repeated over and over. It doesn't feel like a Zelda game. It's entertaining, as in, I can enjoy it for what it is, but what it is is not much. It's the weakest 3D Zelda. One of the weakest Zeldas period.
 

Mercedes

つ ◕_◕ ༽つ
Joined
Nov 12, 2007
Location
In bed
Gender
Female
I agree with Cfrock on most accounts, I found Skyward Sword to be the least engaging of the Zelda titles for me personally, and so I'd have to pick it.
 

The Jade Fist

Kung Fu Master
Joined
Jul 17, 2012
For me its TP, the twilight sections, and the over all linear but constantly interrupted flow of the game.
I'll still credit the game for its visuals/ music except for the twilight sections.
 

Skittles

Rainbows!
Joined
May 22, 2013
Location
Skyloft
Twilight Princess. It's not that I hate this game, since, I actually like all of these games (if you had asked about what the worse Zelda game is, I'd say the first one. It's color scheme gets on my nerves and makes me feel dizzy). Anyways, it's more that, for some reason, the game gets at me because of it's length. I really liked Midna as a character and Link's change of opinion towards her over the course of the game. They really become 'The Team' by the end, making the ending heartbreaking and effective. It just...feels like a drag to get through, though. Perhaps it's the dungeons, maybe I found them a bit on the boring side. Perhaps it's the fact that it's one of two Zelda games I got 100% in (the other being aLttP). Perhaps it's just that, of all the 3D Zelda games, my love affair is the least with TP...

It's probably that. Yes, I have love affairs with games. My almost boyfriend must be jealous. D:
 

Justac00lguy

BooBoo
Joined
Jul 1, 2012
Gender
Shewhale
Well I gotta go with what i felt was the worst of the installments and that would be, as no surprise regarding me, Skyward Sword...

Basically I felt the game fell short on a short on a number of aspects;

The overworld was definitely one of the games weak points when comparing it with others, I'll start off with the Sky. This section of the overworld is commonly criticised for what it underutilised, the Sky had potential there's no doubt about that but at the end of the day it really didn't offer all that much. Now Skyloft wasn't bad, in fact it was a rather good feature in terms of a central hub but apart from that and one or two Islands, the Sky was largely empty. Most of the Islands where small rock formations suspended in the air that housed a Goddess chest, thing is that it was no real task of enjoyment to go and obtain such treasure. Therfore 90% of the islands where just deadweight to house a chest. The Sky merely served as a hub within itself, traversing within the Sky wasn't a prolonged chore so to say but it was just so un-engaging, there was no real enjoyment from exploring the Sky, overall the Sky was the home screen which lead to portals to the surface.

Nd then this leads me onto the surface, now I have some good points and bad points about the surface over, for one it was nice that they included a lot of content, traversing the surface wasn't boring as in some other games it could be. Plus I liked how they brought dungeon aspects to the actual overworld itself. However its two strong point become weak points, having such a crammed overworld really puts less emphasis on exploration. It also gives off the feeling of claustrophobia, I felt tapped on the surface, the sections were heavily linear, I couldn't look into the distance and go and investigate, I was tapped within the confines of the rather small province. Then of course there was the factor that the surface was disconnected, essentially it was split up into three levels; Faron, Eldin and Lanayru. None where connected physically meaning that it emphasised the idea of a trapped world.

The dungeons in this game where also unfulfilling (the exception being the Lanayru Mining Facility which i loved). Each dungeon was a short experience, now I heavily express that one of the things that a dungeon should bring is a prolonged experience that draws the player. However before I was allowed to take in the experience I already reached the boss room. Each dungeon boasted a good atmosphere and we're aesthetically pleasing but they were let down in content and the experience they offered. This would be another point, diversification, now essentially in Skyward Sword we had 4 distinct themes. 4/7 in terms of unique themes is bad in my opinion, there was no real need for two dungeons to repeat the same theme and then of course the typical final dungeon which was a mixed bag like many others.

There was also the problem with exploration and how little emphasis was put on it, one thing that I think is key to any Zelda game is adventuring, games like Twilight Princess and Wind Waker executed the feeling of an adventure greatly imo. I could also mention some other things but I'll just leave what I said above, as my main reasons for why I felt it's inferior. Overall I think SS tried to make many steps forward but instead it took many steps sidewards, it didn't feel like a true Zelda game to me and putting my disappointment aside I still feel it's inferior to the other 3D titles.
 

The Jade Fist

Kung Fu Master
Joined
Jul 17, 2012
Twilight Princess. It's not that I hate this game, since, I actually like all of these games (if you had asked about what the worse Zelda game is, I'd say the first one. It's color scheme gets on my nerves and makes me feel dizzy). Anyways, it's more that, for some reason, the game gets at me because of it's length. I really liked Midna as a character and Link's change of opinion towards her over the course of the game. They really become 'The Team' by the end, making the ending heartbreaking and effective. It just...feels like a drag to get through, though. Perhaps it's the dungeons, maybe I found them a bit on the boring side. Perhaps it's the fact that it's one of two Zelda games I got 100% in (the other being aLttP). Perhaps it's just that, of all the 3D Zelda games, my love affair is the least with TP...

It's probably that. Yes, I have love affairs with games. My almost boyfriend must be jealous. D:

If the flow of the game was better, then the length wouldn't be so much of a problem, it wouldn't feel like its dragging.
 
Joined
May 22, 2013
Overall, I love all the 3D Zeldas, but if I had to pick one to be the worst imo it would probably be The Wind Waker. It's still a great game, but some of the sidequests and Triforce quest were really long and tedious. It's by no means a bad game, though. It's a great game. I'd almost say Twilight Princess due to getting boring and aged over time and being an obvious "enhanced" Ocarina of Time.
 
Skyward Sword for me, it was less than it should have been, every single element was half realised and had no depth, not even the same kind of depth that every other 3D title had before it. SS was a skeleton game with nothing new. Then coupled with the divided overworld, baron sky, level-like opening of regions and areas within them, and the tragic repetition and awful story SS just failed to wow or even vaguely impress me on any level.
 

Ventus

Mad haters lmao
Joined
May 26, 2010
Location
Akkala
Gender
Hylian Champion
Not surprisingly, Skyward Sword takes my vote for being absolutely not stimulating (you know, dull and boring). Here's just a laundry list of things that bore me in the game:
- Flying on the Loftwing (it's worse than Sailing imo; sure we're doing stuff but besides Skyloft, Thunderhead and the provinces...we aren't going anywhere important by bird)
- All combat (ugh)
- The story after the filler introduction
- Her Majesty Zelda the First
- Ghirahim's antics
 

Beauts

Rock and roll will never die
Joined
Jun 15, 2012
Location
London, United Kingdom
I think pretty much, TP is the worst 3D Zelda. I know a lot of people will argue that Skyward Sword is, personally, I think Twilight Princess (though it does have it's good points) is extremely overrated.

I like the graphics and overworld, but not much else. Rubbish items. Rubbish plot. Rubbish sidekick. Easy dungeons. Rubbish bosses. No decent build up to Ganon, who pops up out of nowhere. Like, what is that about?
 

Sydney

The Good Samaritan
Joined
Mar 20, 2012
Location
Canberra, Australia
If we're counting PH & ST in the mix, which apparently we're not, then I would go for ST; however, since this isn't the case, I'm undecided on which is the worst. I think there are some that are better than others, but overall I can't decide which is the absolute worst.
 

Users who are viewing this thread

Top Bottom