ChargewithSword
Zelda Dungeon's Critic
- Joined
- Jan 13, 2009
- Location
- I don't want to say.
There is such a thing as too easy (PH), barely a challenge (TP), and actual challenge (OOT/MM.) Now PH was fun, but when a game is too easy, alot of the fun factor will disappear. When puzzles are so easy to solve you feel less like you accomplished something and more like you just got through one small obstacle. When you kill an enemy who never laid a finger on you, you question on why it wasn't harder if that enemy had a cutscene.
Why should a boss be so easy that they can't hurt you, it's cool the first time. But is it fun to fight that easy boss a second time? A challenging boss at least brings the tension of the first encounter with them. But the boss must also have a fun factor, which two of PH's bosses had for me. Grayk was fun despite being easy, and so was Eox.
I won't say that it's the doom of Zelda, but that PH is going down both a good and a bad path. I play Zelda so I can have fun and be proud of my accomplishments, but when my accomplishments can be done by a three-year old it takes away the spirit for me.
Why should a boss be so easy that they can't hurt you, it's cool the first time. But is it fun to fight that easy boss a second time? A challenging boss at least brings the tension of the first encounter with them. But the boss must also have a fun factor, which two of PH's bosses had for me. Grayk was fun despite being easy, and so was Eox.
I won't say that it's the doom of Zelda, but that PH is going down both a good and a bad path. I play Zelda so I can have fun and be proud of my accomplishments, but when my accomplishments can be done by a three-year old it takes away the spirit for me.