There are A LOT people exited for this game (like even the jaded employees at my local Game Stop are buzzing about it like happy bees) and this could be the Zelda that brings back the magic and makes people think about Zelda again, and not just as a little kid's game anymore.
This is exactly why Nintendo need to sell the "Botw" is better and amaxing on the NX" sales pitch so very hard. If everyone wants BotW and they do, Nintendo need to make everyone want to play BotW on the NX. Once people have bought the NX for BotW, then selling them other NX games will be easier as they already have the console.
Sure the WiiU version will exist, but this game needs to be used hard to sell the NX. If BotW is not pushed hard on NX release day, Nintendo is royally screwed up.
Aonuma and co. are going to have a hard time topping this entry.
I think Aonuma will not ever top this as this will be the last big Zelda game he leads (in my opinion). The "and co" will take over and lead the series in new and wonderful ways.
Also topping the game is not the point. TP, MM and WW did not top OOT in the ways everyone wanted them too. That's ok. We didn't want a OOT clone, we wanted new different games. The BotW successor Zelda game will be the same. It might or might not be better than BotW. But at least it will be different to BotW. As good as a Zelda game is, if it's a clone of the previous one, people will rubbish it for that. Game variey is very important.
Will they pull a Valve Software after this game and make each new Zelda entry more delicious and desirable then the last?
I so hope not. Each new Zelda game needs to be developed as it's own separate amazing thing. Not just as an attempt to better the last game. If you put your best work into the new game, it will top the previous game anyway without even trying too. Every main Zelda game has been better than the last in certain ways (even the very flawed WW has some rather good points about it).
After Skyward Sword, I'm very cautious, but I think
@the8thark point is we've seen from E3 and heard in developer interviews enough to have a general sense of direction.
My point was that having seen 2% of the game is not the important part . . . well in isolation. If you know you've seen 2% then by comparison you know how roughly how big the other 98% is. The most important things from the demo is not what we learnt about the 2%, but what we can infer about the remaining 98%. 2% is not a fixed number, on it's own it's a meaningless statistic. You need to know of what you have seen the 2%.
The rough world size is one thing we can infer now from the demo. We know the part we've seen is 2% so we can extrapolate that to 100%. Same with everything else we have seen in the demo. But we need to be mindful that when Nintendo have said we've seen 2% of the game, it's not just 2% of the total map. It's 2% of the game. Many of the game assets on the starting plateau removed for the demo are part of the remainnig 98%. There will be a lot more to do on the plateau in the final game.
I am one of those people that likes to learn new things. I actually like even more to infer about what we as yet do not know from the information we do know. Infering, extrapolating, predicting and all that jazz. That's what I did with all of the demo footage I have seen.