I'm not much a fan for it. I mean, as much as I love the games being introduced to a newer generation of players (I shouldn't be the one to talk, but then again, I have a ColecoVision and a Nintendo 64), but they would never fully understand how the controllers would make the games feel comfortable. I tried playing OoT on the Wii's Virtual Console (Brawl Demo), and it didn't feel like the OoT I grew up with (The one I bought roughly 2 years ago) with the innovation in the shape of the controls and the design of the controller.
I enjoyed Wind Waker for its dedication to something similar without having to have the C buttons on a joystick. However, the NES games are similar with the Wii Remote, since they are both necessaryly the same thing: A long controller with an A and B (Or 1 and 2) button set, D Pad, and a Start and Select button set. The SNES controller meshes almost perfectly with the Gamecube controller, and yet I have to bash the N64 being emulated with the Gamecube Controller.
I have yet to play with the Virtual Console Controller, may I remind you, even though its shape and design look fairly similar to the Gamecube's controller. I'm not dissing the Virtual Console or Wii remakes, but I'm saying that the games that were designed for their console were truly made for their console and nothing else.